OctaneRender® 2022.1 XB 2

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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eyeonestudio
Licensed Customer
Posts: 329
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
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jobigoud wrote:
eyeonestudio wrote:Normal Vector Node...
The snapshot shows a Blender material, can you explain what you want to do in the context of an Octane material? Typically this would be a texture input in Octane so you can already feed it OSL, images and simple vectors (via "Float3 to color"). Or are you looking to feed a texture into a vector value? which one?

I mean "Height to Normal".
An "float grey Image(OSL) --> Normal Map" converter that has a texture input port and can maintained texture space.

octane displacement not allowed procedural texture. must be baked.
If noise4D is used in 3D space(not surface UV), Texture space cannot be maintained due to Bake.
So... Normal or Bump has an advantage over Displacement.(texture space)
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
coilbook
Licensed Customer
Posts: 3045
Joined: Mon Mar 24, 2014 2:27 pm

if you guys claim that you support embergen for fire and smoke please add an option to auto-match embergen's fire look (the way fire is rendered in embergen) to your octane volume vdb material with one click. Currently there are million of similar buttons that do similar thing. Confusing and not efficient. Would be nice if you can reduce it all to one dialog with less buttons and options and add auto-match to embergen fire look. Thanks
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john_otoy
OctaneRender Team
Posts: 251
Joined: Tue Aug 10, 2021 9:38 pm

OctaneRender 2022.1 XB 3 has been released: viewtopic.php?f=33&t=80156
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