jobigoud wrote:The snapshot shows a Blender material, can you explain what you want to do in the context of an Octane material? Typically this would be a texture input in Octane so you can already feed it OSL, images and simple vectors (via "Float3 to color"). Or are you looking to feed a texture into a vector value? which one?eyeonestudio wrote:Normal Vector Node...
I mean "Height to Normal".
An "float grey Image(OSL) --> Normal Map" converter that has a texture input port and can maintained texture space.
octane displacement not allowed procedural texture. must be baked.
If noise4D is used in 3D space(not surface UV), Texture space cannot be maintained due to Bake.
So... Normal or Bump has an advantage over Displacement.(texture space)