X-particles cache retiming + octane tag geometry

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jcharrance
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Hello. I have a problem between the "Manual Time" of my cache and the Octane tag on my xpEmitter. I did a retime of my particle cache to make it slower. But the problem is that the rotation information doesn't seem to be good anymore. They change randomly. I solved the problem by caching an xpGenerator. But the rendering times are much longer because of the generation of meshes! Is there a way to make the rotation good with the octane tag? Thank you very much
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aoktar
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PSR should be fine whatever you set if XP provides correct. Have you tested without retiming this scene or any another test scene? Caching should be done for consistency.
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jcharrance
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Joined: Mon Sep 19, 2016 9:19 pm

Without retiming it works fine. I tried on a new simple scene. it seems to work. On my bu scene I use advection. Can it come from there?
jcharrance
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I just tried a new scene with advection ... No worries !! It's weird. I will proceed by elimination on my scene
jcharrance
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Well finally I have the same problem on all the scenes. Looks like it's the rotation interpolation that isn't working. As if in the interpolation the particles were 2X180 ° instead of changing a few degrees. But what is weird is that it works well on the first frames (around 180 frames) after that it doesn't work anymore ... I'm stuck
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aoktar
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Please post a sample scene, I'll debug it! Btw there will not be a quick solution, just for future if there's something about me. Other than this nothing todo if it's about XP.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
jcharrance
Licensed Customer
Posts: 5
Joined: Mon Sep 19, 2016 9:19 pm

Yes I made a post on the insydium forum. I'm supposed to turn in my project quickly and I'm really deadlocked! I think I'll have to stay on the xpGenerator cache but it's a bit heavy! I think I have attached the .C4D. Let me know if you find a solution. thank you so much
Attachments
BUG_RETIME_XPARTICLES.zip
Just rebuild the cache
(36.48 KiB) Downloaded 228 times
jeremyshin
Licensed Customer
Posts: 106
Joined: Thu May 04, 2017 5:59 pm

Same problem here, also with particle advection and retiming.
I can't use generators as the scene will become too heavy.
Any solution?
Thanks
jessestormer
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Any luck with this? I have the same issue... I was kind of thinking it is more of an XParticles issue...
would love any input if you figured this out!
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