Rendering Hair Particles vs Mesh Hair and Instances

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Squiggles
Licensed Customer
Posts: 28
Joined: Fri Jul 09, 2010 10:47 am

Dear all, :P

Would you recommend I use Blender hair particles to add onto a WIP model in development, or should I create hair using scuplting? This is based on the issue that I have whereby I am worried about memory size limations associated with loading scenes into the gtx480 setup I have...
Would hair take up a significant amount of memory?

Also, when do you think we'll be able to see some geometrical instancing in Octane?

many thanks in advance,
Squigs
(SW) Win7 64bit, Blender
(HW) AMD cpu, Nvidia gpu
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hey,

I guess it depends on your model complexity and the amount of strands,
a GTX480 has 1,5GB memory, that should allow you to render a model with 5 million polies (depending on textures).

Maybe experiment until you find a look that's fitting.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Squiggles
Licensed Customer
Posts: 28
Joined: Fri Jul 09, 2010 10:47 am

Thanks Radiance for the response :P . When do you think we could see some geometrical instancing in Octane?

many thanks in advance,
Squigs
(SW) Win7 64bit, Blender
(HW) AMD cpu, Nvidia gpu
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Squiggles wrote:Thanks Radiance for the response :P . When do you think we could see some geometrical instancing in Octane?

many thanks in advance,
Squigs
It's planned to be implemented in the upcoming releases, i can't say exactly when.
It's quite easy to add by itself, but it requires a different geometry format than OBJ.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Squiggles
Licensed Customer
Posts: 28
Joined: Fri Jul 09, 2010 10:47 am

Thx because i feel that instances would make my VRAM memory much less of a cumbersome pain :P Please make instances a.s.a.p :P

many thanks,
Squigs
(SW) Win7 64bit, Blender
(HW) AMD cpu, Nvidia gpu
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