Would you recommend I use Blender hair particles to add onto a WIP model in development, or should I create hair using scuplting? This is based on the issue that I have whereby I am worried about memory size limations associated with loading scenes into the gtx480 setup I have...
Would hair take up a significant amount of memory?
Also, when do you think we'll be able to see some geometrical instancing in Octane?
many thanks in advance,
Squigs
