softimage baking id problem

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Matteo3d
Licensed Customer
Posts: 90
Joined: Wed Jul 10, 2013 3:55 pm

hi boys,
I would like to create a baking of a model,
I created various uvs with projections and materials,
now, I created a second uv "for baking in octane, but, when I'm in octane (standalone) I insert uv set (second uv) but, nothing happens, render black !,
does anyone know how to set this up?
thank you
win 10, 64 gb, 2x 1080ti
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jobigoud
OctaneRender Team
Posts: 243
Joined: Sat Aug 15, 2015 1:28 pm

This kind of question should go in the General Discussion forum.

Baking with alternate UVs should work, here I made a test scene with a geometry with 2 UV sets and the baking camera can bake based on either one.
baking-uvsets.orbx
(180.69 KiB) Downloaded 963 times
The right UV set should be selected in both the baking camera and the texture projection.

If your object has an object layer map associated with it, check that the object layer Baking group ID matches the one from the baking camera.
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Matteo3d
Licensed Customer
Posts: 90
Joined: Wed Jul 10, 2013 3:55 pm

thank you very much for your support,
in softimage, I create a geometry, apply different materials, two uvs, 1 with texture mapping, 2 for baking,
in your example I see only one material, I cannot manage the different materials of my geometry
win 10, 64 gb, 2x 1080ti
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jobigoud
OctaneRender Team
Posts: 243
Joined: Sat Aug 15, 2015 1:28 pm

Having several materials shouldn't be a problem. But I don't know Softimage maybe something is lost between the exporter and Octane's importer. Can you create a simplified geometry and attach it here so we can test? Thanks.
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Matteo3d
Licensed Customer
Posts: 90
Joined: Wed Jul 10, 2013 3:55 pm

Certainly!
here is the file,
https://fromsmash.com/cGi0h-7Hpt-dt


a simple cube, with 6 materials
win 10, 64 gb, 2x 1080ti
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