hi boys,
I would like to create a baking of a model,
I created various uvs with projections and materials,
now, I created a second uv "for baking in octane, but, when I'm in octane (standalone) I insert uv set (second uv) but, nothing happens, render black !,
does anyone know how to set this up?
thank you
softimage baking id problem
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
This kind of question should go in the General Discussion forum.
Baking with alternate UVs should work, here I made a test scene with a geometry with 2 UV sets and the baking camera can bake based on either one. The right UV set should be selected in both the baking camera and the texture projection.
If your object has an object layer map associated with it, check that the object layer Baking group ID matches the one from the baking camera.
Baking with alternate UVs should work, here I made a test scene with a geometry with 2 UV sets and the baking camera can bake based on either one. The right UV set should be selected in both the baking camera and the texture projection.
If your object has an object layer map associated with it, check that the object layer Baking group ID matches the one from the baking camera.
thank you very much for your support,
in softimage, I create a geometry, apply different materials, two uvs, 1 with texture mapping, 2 for baking,
in your example I see only one material, I cannot manage the different materials of my geometry
in softimage, I create a geometry, apply different materials, two uvs, 1 with texture mapping, 2 for baking,
in your example I see only one material, I cannot manage the different materials of my geometry
win 10, 64 gb, 2x 1080ti
win 10, 64 gb, 2x 1080ti