How do you adjust the number of polys use for octane lights in c4d? It seems locked to 16 polys
Visible light polygon count?
Moderators: ChrisHekman, aoktar
- Attachments
-
- lightpolysfile.zip
- (82.66 KiB) Downloaded 48 times
Hi,
I'm not an Octane Cinema 4D user.
However, it is possible to have higher SubDiv by using a disc geometry primitive as a mesh light (and by applying an Octane Light Tag).
I'm not an Octane Cinema 4D user.
However, it is possible to have higher SubDiv by using a disc geometry primitive as a mesh light (and by applying an Octane Light Tag).
Last edited by elsksa on Sat Jul 09, 2022 12:23 am, edited 1 time in total.
It's not locked but there's not anything to pass the subdivision parameter.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I cannot see any division parameter in light interface. We need parameter to read the value. Where's that?boxfx wrote:So Not possible to change then?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw