Lights Are Broken When Duplicating in 27.6

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AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

Running latest OctaneRender™ for Blender 2022.1 - 26.0 [TEST] build.
Windows 21H1 19043.1466
2 x GTX 1080 Ti
NVIDIA Drivers 472.12

Lights get broken in 26.0 when you're using Use Nodes option and duplicate a light. When light is duplicated the shader network is copied incorrectly. I tested it both with area and mesh lights.



Also there is no shader network representation available in the Nodes properties panel.

Image
Last edited by AlexeyAdamitsky on Thu Dec 08, 2022 11:00 am, edited 2 times in total.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

This has been fixed in the current internal build, available soon.
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

Tested with the latest 2021.1.4 - 26.1 build. The bug still exists.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Yes, that needs to be fixed.
Thanks for the report!
tapanojum
Licensed Customer
Posts: 34
Joined: Tue Dec 18, 2018 5:17 am

There seems to be another bug with duplicating lights. Duplicated lights have default values in texture emission node rather than being a copy of the target light.
smereces
Licensed Customer
Posts: 11
Joined: Mon Feb 18, 2013 12:46 am
Location: Portugal
Contact:

This is extremly anoying we can´t use lights!! because i install the last built today and this still happens we add lights that dont have nothing to control them! when do you fix this because is very hard to use and work with the plung in right now?

https://prnt.sc/Is2grpBVm9GS
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linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

That's been fixed in the current available builds.
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

The issue is back. It doesn't duplicate shader networks with the lights correctly.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

I'll check! Thanks!
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