hey,octers,my first pic,c&c are welcome!
and anybody can me how the water make well!
the water aroud the stone is not display right..
thank you
turtle in the water
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- plato13404256
- Posts: 14
- Joined: Wed Jun 02, 2010 12:52 pm
- Location: China FoShan
- Contact:
wow plato13404256, very good start 
for the water, maybe it's a smoothing problem
have you try to uncheck the smooth value in the water material?
ciao beppe

for the water, maybe it's a smoothing problem

have you try to uncheck the smooth value in the water material?
ciao beppe
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Hi Plato,
Your water surface pattern is too small, it's not the proper scale. This way the stones and the turtles looks like giants. Try increasing the maxdepth samples, i believe this should remove unwanted shading.....
All the best,
Voja
Your water surface pattern is too small, it's not the proper scale. This way the stones and the turtles looks like giants. Try increasing the maxdepth samples, i believe this should remove unwanted shading.....
All the best,
Voja
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
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nice work, especially the shell, what shader did you use to achieve the shiny translucent feel?
ive seen several translucent renders around but they always lack specular.
ur water seems to be the only problem with this piece.
ive seen several translucent renders around but they always lack specular.
ur water seems to be the only problem with this piece.
gigabyte mobo, core2quad, 8gb ram, x2 pny gtx 580,
hp pavilion hdx series(desktop replacement) 4gb ram, gt 8800
win7 x64bit, octane 2.3 v5
hp pavilion hdx series(desktop replacement) 4gb ram, gt 8800
win7 x64bit, octane 2.3 v5
- plato13404256
- Posts: 14
- Joined: Wed Jun 02, 2010 12:52 pm
- Location: China FoShan
- Contact:
thank you!bepeg4d wrote:wow plato13404256, very good start
for the water, maybe it's a smoothing problem![]()
have you try to uncheck the smooth value in the water material?
ciao beppe
but i will try!
windows 7 64 bit| Geforce GTX260+ | i7 920 Quad 2.66GHz | ddr1600 2g*3 | 3ds max2010+octane
- plato13404256
- Posts: 14
- Joined: Wed Jun 02, 2010 12:52 pm
- Location: China FoShan
- Contact:
thanks!tomas_p wrote:interesting...
regards
windows 7 64 bit| Geforce GTX260+ | i7 920 Quad 2.66GHz | ddr1600 2g*3 | 3ds max2010+octane
- plato13404256
- Posts: 14
- Joined: Wed Jun 02, 2010 12:52 pm
- Location: China FoShan
- Contact:
thank you!infernoVFX wrote:Hi Plato,
Your water surface pattern is too small, it's not the proper scale. This way the stones and the turtles looks like giants. Try increasing the maxdepth samples, i believe this should remove unwanted shading.....
All the best,
Voja
i will do it.
windows 7 64 bit| Geforce GTX260+ | i7 920 Quad 2.66GHz | ddr1600 2g*3 | 3ds max2010+octane
- plato13404256
- Posts: 14
- Joined: Wed Jun 02, 2010 12:52 pm
- Location: China FoShan
- Contact:
anomi wrote:nice work, especially the shell, what shader did you use to achieve the shiny translucent feel?
ive seen several translucent renders around but they always lack specular.
ur water seems to be the only problem with this piece.
yes,i think so.
may be i make the hdri and sun in the scene,will be ok.
thank you!
windows 7 64 bit| Geforce GTX260+ | i7 920 Quad 2.66GHz | ddr1600 2g*3 | 3ds max2010+octane
- suhail_spa
- Posts: 229
- Joined: Tue Nov 16, 2010 9:51 am
its impressive...
very nice material on turtle..
mind if i ask you- how did you do it?
very nice material on turtle..
mind if i ask you- how did you do it?
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
with GTX 460 -2GB (running on home-made GPU-expander)