dejo una imagen de una recamara
espero criticas y comentarios
saludos
Recamara
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
For better results with the curtains, create a diffuse material in graph editor and add a RGB spectrum texture and connect to transmission input on the diffuse material.The first colour will be your curtain colour and second will control the amount of translucency. You will need to switch to pathtracing to see the effect.
hello, thank you for this comment, i have a litte problem, i don't know use the graphic node
i can try to create this material directly in the diffuse parameter ? or necessarily i have to create a graphic node ?
regards
i can try to create this material directly in the diffuse parameter ? or necessarily i have to create a graphic node ?
regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
- suhail_spa
- Posts: 229
- Joined: Tue Nov 16, 2010 9:51 am
thanks MaTtY631990,MaTtY631990 wrote:For better results with the curtains, create a diffuse material in graph editor and add a RGB spectrum texture and connect to transmission input on the diffuse material.The first colour will be your curtain colour and second will control the amount of translucency. You will need to switch to pathtracing to see the effect.
really appreciated for the tip..
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
with GTX 460 -2GB (running on home-made GPU-expander)
thank you MaTtY631990 for the step to follow but i been erasured the material of curtain, i add image, i right click delete node and the material curtain disappeared, now the object is white and i can't re-edit again the curtain material or existe another way to do it ?
regards
regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
Close and open the scene again?
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
thank you so much face, i don't been done that part
regards
regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
when there is an "empty" circle in your mesh node it means there is a material "missing", to solve that just create a new material node and attach it again there. It will show once again in the mesh editor right side panel. It happens each time you unlink a material node from the mesh node.
Cuando veas un circulito vacio quiere decir que te "falta" un material, para solucionarlo crea un nuevo nodo de material y lo unes al nodo de malla en ese mismo sitio. Te volverá a aparecer el material en el panel derecho. Cada vez que "desatas" un nodo aparece ese circulito y se borra el material, la unica solución es crear uno nuevo.
Cuando veas un circulito vacio quiere decir que te "falta" un material, para solucionarlo crea un nuevo nodo de material y lo unes al nodo de malla en ese mismo sitio. Te volverá a aparecer el material en el panel derecho. Cada vez que "desatas" un nodo aparece ese circulito y se borra el material, la unica solución es crear uno nuevo.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
gracias kubo, se me complica mucho entender lo de los nodos graficos, estoy batallando todo el fin de semana y no puedo hacer lo de la imagen que mat subió
thank you kubo, it is very complicated for me, i don't understand how use the graphic node, i been fighting this weenkend with octanerender and i can't do nothing like image uploaded by mat
regards
thank you kubo, it is very complicated for me, i don't understand how use the graphic node, i been fighting this weenkend with octanerender and i can't do nothing like image uploaded by mat
regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM