Sorry but I can't find anything in the manual to just make a basic fog which will 'fade' buildings which are in the distance.
Have tried the scattering medium texture in the medium slot of the daylight but that seems very unintuitive and the best results I can get are a uniform darkening or grey covering the whole scene with no sense of the fog having depth. Its more like just looking through dirty glass.
Also looked at volumes and vdb but this seems really convoluted for what I'm after.
Fog
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- paride4331
- Posts: 3831
- Joined: Fri Sep 18, 2015 7:19 am
Hi Rik,
medium environment should be considered as a kind of atmospheric effect.
Try using a fog cube
viewtopic.php?f=27&t=59549&p=304625&hilit=fog#p304633
Alternatively you could try using vectron
viewtopic.php?f=27&t=78552&p=405269&hil ... ok#p405269
New v2022 will come with a new "unit volume" node very useful in this case.
Regards
Paride
medium environment should be considered as a kind of atmospheric effect.
Try using a fog cube
viewtopic.php?f=27&t=59549&p=304625&hilit=fog#p304633
Alternatively you could try using vectron
viewtopic.php?f=27&t=78552&p=405269&hil ... ok#p405269
New v2022 will come with a new "unit volume" node very useful in this case.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3831
- Joined: Fri Sep 18, 2015 7:19 am
Hi,
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid