Fog

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Sorry but I can't find anything in the manual to just make a basic fog which will 'fade' buildings which are in the distance.

Have tried the scattering medium texture in the medium slot of the daylight but that seems very unintuitive and the best results I can get are a uniform darkening or grey covering the whole scene with no sense of the fog having depth. Its more like just looking through dirty glass.

Also looked at volumes and vdb but this seems really convoluted for what I'm after.
Attachments
Fog.jpg
User avatar
paride4331
Octane Guru
Posts: 3831
Joined: Fri Sep 18, 2015 7:19 am

Hi Rik,
medium environment should be considered as a kind of atmospheric effect.
Try using a fog cube
viewtopic.php?f=27&t=59549&p=304625&hilit=fog#p304633
Alternatively you could try using vectron
viewtopic.php?f=27&t=78552&p=405269&hil ... ok#p405269
New v2022 will come with a new "unit volume" node very useful in this case.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Thanks Paride

Where are all of the sphere.osl type file stored please?
User avatar
paride4331
Octane Guru
Posts: 3831
Joined: Fri Sep 18, 2015 7:19 am

Hi,
Attachments
sphere.rar
(353 Bytes) Downloaded 124 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Post Reply

Return to “Autodesk 3Ds Max”