
Octane 1.23-v6
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Hi guys,
We're working on the next release, due to the new people joining and the time it takes to train them development has lagged a bit during the last 2 months, but we're entering a stage where we will doing releases faster and more regular.
I'll post an updated development roadmap next week.
We will release a new version soon with many bugfixes and new features names v5b, which should fix all remaining bugs and add several new features (a lot of requested ones) after which we will work on the last major release and then go live with 1.0 final.
Radiance
We're working on the next release, due to the new people joining and the time it takes to train them development has lagged a bit during the last 2 months, but we're entering a stage where we will doing releases faster and more regular.
I'll post an updated development roadmap next week.
We will release a new version soon with many bugfixes and new features names v5b, which should fix all remaining bugs and add several new features (a lot of requested ones) after which we will work on the last major release and then go live with 1.0 final.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
radiance wrote:Hi guys,
We're working on the next release, due to the new people joining and the time it takes to train them development has lagged a bit during the last 2 months, but we're entering a stage where we will doing releases faster and more regular.
I'll post an updated development roadmap next week.
We will release a new version soon with many bugfixes and new features names v5b, which should fix all remaining bugs and add several new features (a lot of requested ones) after which we will work on the last major release and then go live with 1.0 final.
Radiance
great news !
and dont worry you have army of users who will push next release to the limit !
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
sweet i cant wait. 
btw im just wondering, Will there be:
~a drop down menu that chooses the percentage of zooming in to and out of the view port?
~material search in the node inspector?
~the material tabs in the node inspector dont expand if you change it to diffuse/spec/gloss?
~Render passes AO,color,depth,alpha

btw im just wondering, Will there be:
~a drop down menu that chooses the percentage of zooming in to and out of the view port?
~material search in the node inspector?
~the material tabs in the node inspector dont expand if you change it to diffuse/spec/gloss?
~Render passes AO,color,depth,alpha
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
I'm very excited to hear that
- as allways yu've made an incredible work !!!
i know that i've already asked for that: but i have to insist :
@Radiance:
do you plan to add a REGION RENDERING ?, i really need that in my workflow for using Octane on my job ... !!!
many Thanks,
vincent.

i know that i've already asked for that: but i have to insist :
@Radiance:
do you plan to add a REGION RENDERING ?, i really need that in my workflow for using Octane on my job ... !!!
many Thanks,
vincent.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
would love a random-seed render-option to avoid static noise
-> would be usefull for temporal noise removal in animation
-> will give a film-grain like effect
-> would be usefull to merge 2 renderd images (like resume render?)
-> would be usefull for temporal noise removal in animation
-> will give a film-grain like effect
-> would be usefull to merge 2 renderd images (like resume render?)
Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1