Not yet, working on to make it happensdrunknbass wrote:is there a macOS C4D plugin compatible w/ 2022.1 available ?
NEW: Octane X - is finally here! [MEGA FAQ THREAD]
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just a short question: is the chaos node still missing in PR14 or was this feature renamed/removed in the last octane versions? I'm still stuck at version 2020 on CUDA mac side, so I didn't follow all developments for 2021/22 versions.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
@Senshi and 3dworks,
PR14 is still based on 2020.1.5 SDK, so a lot of new features added to 2020.2 and 2021.1 are still missing, you need to use alternative OSL solutions:
Beppe
PR14 is still based on 2020.1.5 SDK, so a lot of new features added to 2020.2 and 2021.1 are still missing, you need to use alternative OSL solutions:
- for RaySwitch: viewtopic.php?f=87&t=67849&hilit=raytype#p340123
- for Chaos node: viewtopic.php?f=9&t=79536&p=411057&hili ... sl#p410913
Beppe
Is there way to be a beta tester for 2022?
Are there any updates on the Metal version with cross-platform Network/Render-Node support? I am struggling here.. 

3D Generalist.
Not yet.haffy wrote:Are there any updates on the Metal version with cross-platform Network/Render-Node support? I am struggling here..
ciao,
Beppe
- Leandersson
- Posts: 4
- Joined: Sun May 17, 2020 11:05 pm
I'm having issues with Octane X PR14 on my Macbook M1 Max.
I installed a separate version of Cinema 4D R25 and run it through Rosetta and getting this error when I try to start the render view:
The log says this:
Any ideas what might be wrong?
I installed a separate version of Cinema 4D R25 and run it through Rosetta and getting this error when I try to start the render view:
Code: Select all
Started logging on 31.05.22 21:44:11
Octane X Studio PR14 (10000308)
Compute error 2097152:825:
compute device 0: Linking 00696900aaaadec4 shader failed
device 0: failed to initialize render thread 0x7fb8cafa2400
The log says this:
Code: Select all
Creating zip file:/Users/johan/Library/Preferences/Maxon/Maxon Cinema 4D R25_EBA43BEE/_bugreports/octane/bugreport_20220531_214403.zip
Adding file:/Users/johan/Library/Preferences/Maxon/Maxon Cinema 4D R25_EBA43BEE/c4doctanelog.txt
Loaded Octane DLL:Octane X Studio PR14 version:10000308 SDK:PR14
Octane X for Cinema 4D PR14 built for:250 C4D vers:25120
C4D:25120 comp:[V2T4MRQWX6-JLeandersson] OS:[OS X 64 BIT] macOS: Version 12.3 (Build 21E5196i) versType:10
CPU:[GenuineIntel, stepping 0, model 12, instruction family 6] speed:2.4 GHz numOfCpu:10
Plugins:[addons advanced_render alembic aligntools archigrass assetbrowser bitmapfilter bpexchange browser bugslife_client c4d_emulation c4d_viewport_render c4doctane-R25 ca ca2 cadexchange clothilde collada14 collada15 colorchoosergui compositing cyctypes deltamush deployment dropzone dwg dwgobjects dynamics exchanges expressiontag fbx gltf gorillacam goz hair hdrilink i_skp interop interop_forger io_forger io_obj lightkit3 lighttypes metrics mkmodeler mocca model mograph motioncam motiontracker nbo nbp newman nodeeditor objects onlineupdater physx_hybrid pluslibrary projectassetinspector python redshift redshift4c4d relaxuv scenemanager2 sculpt sculptbrushes shader signal sketch sky sla socialframe spacemouse substance teamrender thinking_particles tool_system_hybrid tpoperators usd uvviewport volumes xpressocore xtensions ]
Loaded 89 osl scripts from dir:/Users/johan/Dropbox (Personal)/C4D/C4D_OctaneX_Studio_PR14/res/osl_scripts
Deleting texCache folder... /Users/johan/Library/OctaneRender/cache/texCache
VRAM used/free/max:0Kb/64Gb/64Gb Out-of-core used:0Kb RAM used:30.986Gb total:64Gb OpenGL free/total:0/0
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=8
Export materials time= 0.075 ms
Collect objects time= 0.021 ms
Mesh creation time = 0.208 ms.
Api update time: 0.043 ms.
----------------------------------------------------------------------------------------
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
MB:0/0 ST/MOV:0/0 Nodes:10 Tris:0 DispTris:0 Hairs:0 Meshes:0
Textures Grey8/16:0/0 Rgb32/64:0/0
>> ProcessUpdate(flags=CMO cAsyn=1 dDelay=1
>> ProcessUpdate end res:0
File not found:/Users/johan/Library/Preferences/Maxon/Maxon Cinema 4D R25_EBA43BEE/updates-ox.txt
ResetAndInit 0
ResetAndInit [OK]
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=8
Export materials time= 0.054 ms
Collect objects time= 0.013 ms
Mesh creation time = 0.204 ms.
Api update time: 0.034 ms.
----------------------------------------------------------------------------------------
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
MB:0/0 ST/MOV:0/0 Nodes:10 Tris:0 DispTris:0 Hairs:0 Meshes:0
Textures Grey8/16:0/0 Rgb32/64:0/0
Any ideas what might be wrong?
- altestudio
- Posts: 31
- Joined: Sun Jun 30, 2019 2:12 pm
Is colour management feature going to be implemented soon so that ACES can be used in Octane X on macbook for cinema4d? I'm thrilled octane is working on my M1 macbook but without ACES it's basically useless to me 
