Strange look when compositing Specular Images

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jeffness
Licensed Customer
Posts: 4
Joined: Tue Jan 27, 2015 12:25 am

I rendered a Car with a specular Material on the windows, i tried out using all the options concerning alpha channel (straight alpha, fake shadows, thin walls, keep environment) and everything else i would somehow link to the problem but so far no luck. If i place an object behind the car in C4D , the glass and opacity behave correctly, but once its rendered and composited in Photoshop or AE it looks odd, as if the reflections were missing. It seems the alpha chanel misinterprets the opacity once its rendered out, or something similar. Any help? Thanks in advance!
Attachments
Picture when used with the same backdrop in a Compositing (PS/AE) after rendered out of C4D
Picture when used with the same backdrop in a Compositing (PS/AE) after rendered out of C4D
Picture when an Object with a Black and white backdrop is placed behind the card in C4D
Picture when an Object with a Black and white backdrop is placed behind the card in C4D
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
make sure that the Affect Alpha option is enabled in the Common tab of the Specular material:
3FD15133-7527-4938-B612-A15E2F173F2F.jpeg
and Disable partial Alpha option is disabled in the Camera Imager node.

ciao,
Beppe
jeffness
Licensed Customer
Posts: 4
Joined: Tue Jan 27, 2015 12:25 am

Hey Beppe, thanks for your reply
after reviewing the problem and trying out your suggestion, the problem persists.
any other solutions i could try?
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