Materials interchange

Houdini Integrated Plugin

Moderator: juanjgon

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mirocreative
Licensed Customer
Posts: 46
Joined: Fri Jan 17, 2014 2:26 pm
Location: New York
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I'd need to re-build a project in Houdini coming from C4D and use the materials that came with the file - I've exported them to ORBX files and all look good in Studio Standalone.

Problem is when I import them to Houdini through Local DB, all of a sudden I have hundreds of empty nodes connected that are not needed anyway :roll: It's a great feature, but pretty unusable this way, as I'd have to go through each material and clean up the nodes not needed.

The way it looks in Studio Standalone
Screenshot 2022-04-29 045449.JPG
Same setup in Houdini after Local DB import
Screenshot 2022-04-29 045535.JPG
Not sure if I'm missing an export/import setting or is there any way we could get rid of the nodes not needed?

Thanks!
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galleon27
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Its the same material. Most of those nodes you see in Houdini are collapsed in Standalone. If you go to Standalone and expand everything, you'll get the same thing as Houdini.

This is how Chestnut Rushmore looks in Standalone
Screenshot 2022-04-29 110952.png
and this is how it looks in Houdini
Screenshot 2022-04-29 110918.png
Its the same.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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juanjgon
Octane Plugin Developer
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Yep, the Houdini plugin needs to expand all the material internal nodes. I know that this is not user's friendly at all, but there is no workaround currently.

Thanks,
-Juanjo
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mirocreative
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Location: New York
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Okay, thanks guys. I thought there might be a setting I'm missing. Back to manual mode then 8-)
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