I have never seen this before, but this one scene I have will not save to .OSC and reload with the changes I made.
I load the OBJ file. Do a few chages in the Node Inspector. Save to .OSC file. Open the OSC file and all the changes I did are gone and materials I didn't touch are missing.
This is a serious bug!
It saves/loads fine in 2.2.
2.3v5 saving bug
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
It is a long known bug. As far as I know the only workaround at the moment (at least until the next version is comming out) is to make changes to your materials in the node editor. All materials that are defined there through nodes will be saved correctly and reloaded when octane opens again. Hope I am right and it is a help to you.Zay wrote:I have never seen this before, but this one scene I have will not save to .OSC and reload with the changes I made.
I load the OBJ file. Do a few chages in the Node Inspector. Save to .OSC file. Open the OSC file and all the changes I did are gone and materials I didn't touch are missing.
This is a serious bug!
It saves/loads fine in 2.2.
Lutze
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System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
Aren't we talking about the same thing here ? Node inspector=Node editor?
Im not using the graph editor at all if that was what you ment.
Im not using the graph editor at all if that was what you ment.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
If you create material nodes (or material macro nodes) in the Graph Editor and link them to your mesh object, everything will save fine. It's a known bug that will be gone in the next release.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Ah, ok. I thought it was the other way around for a moment. I guess I have been extremly lucky up until now then as I have rendered over 50 scenes with v5matej wrote:If you create material nodes (or material macro nodes) in the Graph Editor and link them to your mesh object, everything will save fine. It's a known bug that will be gone in the next release.

Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser