This is an example of an optical coherence tomography photo acoustic data set of the blood vessels in mouse skin. Visualized using automatic iso-mesh segmentation and GPU-Physically based rendering. Keep in mind the patient was alive when this was done. The process was automatic. There was no mesh modeling required. This was rendered entirely on a GPU (Nvidea GTX 480) using CUDA technology using Cinema 4D and the Octane Render Plugin.
GPU based blood vessel reconstruction
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
I agree. which is why I really wish that it would be possible to do at least a minimal amout of KEYFRAMING inside Octane. Doing a variabel DOF inside Cinema and animating takes alot of time, because the mesh needs to be reloaded between every frame into octane. Which in this case triples the over all processing time per frame.
ny Ideas?
ny Ideas?
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
You can use the --cam-focaldepth command to focus to a specific length.
Or you can use a --cam-aperture value of 0.01 which should make all sharp.
face
Or you can use a --cam-aperture value of 0.01 which should make all sharp.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
This would give me a static DOF. But if I want a variable one, which focuses on areas of intrest without automatically jumping to the center, I have to do this inside Cinema. Which is VERY time consuming during the rendering phase, as the geometry needs to be reloaded every time. The same can be said for moving lights, and camera flight path. These things really need to be able to be KEYFRAMED inside of OCTANE. Or at least done so that the only thing that Octane loads between frames are parameters, and not the entire geometry.
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
I don´t know how Cinema that handles.
I think the focalDepth in the exporter has an alternative script name.
With that, it should be possible to calculate the distance between the camera and the interest and send the data to the script parameter.
Thats realy simple to calculate,
CV = cameraVector
iV = interestVector
dV = distanceVector
dV = cV - iV
distance = sqr(dV_x*dV_x + dV_y*dV_y + dV_z*dV_z)
Here is an old vidio, how we can handle it in Softimage...
I don´t know how Cinema that handles.
I think the focalDepth in the exporter has an alternative script name.
With that, it should be possible to calculate the distance between the camera and the interest and send the data to the script parameter.
Thats realy simple to calculate,
CV = cameraVector
iV = interestVector
dV = distanceVector
dV = cV - iV
distance = sqr(dV_x*dV_x + dV_y*dV_y + dV_z*dV_z)
Here is an old vidio, how we can handle it in Softimage...
[vimeo]http://www.vimeo.com/11891062[/vimeo]
face
I think the focalDepth in the exporter has an alternative script name.
With that, it should be possible to calculate the distance between the camera and the interest and send the data to the script parameter.
Thats realy simple to calculate,
CV = cameraVector
iV = interestVector
dV = distanceVector
dV = cV - iV
distance = sqr(dV_x*dV_x + dV_y*dV_y + dV_z*dV_z)
Here is an old vidio, how we can handle it in Softimage...
I don´t know how Cinema that handles.
I think the focalDepth in the exporter has an alternative script name.
With that, it should be possible to calculate the distance between the camera and the interest and send the data to the script parameter.
Thats realy simple to calculate,
CV = cameraVector
iV = interestVector
dV = distanceVector
dV = cV - iV
distance = sqr(dV_x*dV_x + dV_y*dV_y + dV_z*dV_z)
Here is an old vidio, how we can handle it in Softimage...
[vimeo]http://www.vimeo.com/11891062[/vimeo]
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Thanks. I do not know if this would in Cinema, but I will give it a try
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Maybe you can use an expression on the parameter in the GUI...
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi Carl,
The first thing you have to do, is to enable the export of the "Focal Depth" and tick the box "of Camera Object". When that is done the focus distance of the exported camera will be the the focus of the C4D camera.
Then just add a target object, which can be a null object and a target expression to your C4D camera object. Drag the target object into the link field "Target Object" of the expression tag and you are ready to go.
Now the camera is always pointing towards the target object and will automatically keep it in focus
Cheers,
Marcus
The first thing you have to do, is to enable the export of the "Focal Depth" and tick the box "of Camera Object". When that is done the focus distance of the exported camera will be the the focus of the C4D camera.
Then just add a target object, which can be a null object and a target expression to your C4D camera object. Drag the target object into the link field "Target Object" of the expression tag and you are ready to go.
Now the camera is always pointing towards the target object and will automatically keep it in focus

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Was that animation actually done using the turn table animation feature of Octane? If it was, just disable the autofocus in Octane and use the focus of the C4D export.
Cheers,
Marcus
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra