Beckmann BRDF behavior
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
I am back with another question! Is beckman supposed to give really dark falloff? (I dont know if that's the way to describe that). I present 2 images, one done with beckmann and one done with ggx. Material setup is a universal material with albedo, normal, and roughness maps, specular transmission.
