Hi all,
I'm very new to Octane so I'm probably going to bombard this forum with questions. I always try to ask questions that I haven't found answer to through other means (YouTube etc). So here's my first question:
When sculpting using Modo's built tools I'm noticing the sculpting shapes don't look the same between Modo's viewports and the Octane viewport. Is there something I should be doing to make sure my sculpting appears properly in the Octane renderer?
thanks!
Rusty
Octane and Modo Sculpting
Moderator: face_off
I just tried this out. It looks like modo uses the "current level" for the viewport or preview, but the "render level" for f9 renders.
You probably want to set your "render level" to the same value as "subdivision level"
Select the mesh > surface > catmull-clark and set your "render level" there, then refresh Octane
You probably want to set your "render level" to the same value as "subdivision level"
Select the mesh > surface > catmull-clark and set your "render level" there, then refresh Octane
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ