Hi,
I'm trying to use the Capture to custom AOV node but seems like it's not working. I am able to create custom AOV based on object/material but not texture. Am I connecting it the wrong way or am I missing something here? I'm using Octane 2020.2.3-R3 on Cinema4D S24.111. I've attached my .c4d file, any help would be great.
Thanks.
Capture to custom AOV not working?
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- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Please use the latest version of the Octane plugin: 2021.1.3
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
We have discovered a small bug that is causing the AOV to be assigned incorrectly when sent to Octane for render. It is possible to correct this error yourself using Standalone. You can also test this locally with the Octane nodegraph in Live Viewer: select the material with the Capture to Custom AOV node and choose Live Viewer > Help > Show Octane Nodegraph. In the nodegraph, select the CustomTexture node. In the Custom AOV attribute to the right, set the desired Custom AOV, and then immediately close the graph. This will be effective ONLY until you restart Live Viewer, as the bug will then reappear. Therefore, it is necessary to make this change in Standalone for final render, but you can use the Live Viewer nodegraph to diagnose and test this way.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Thanks, it works! Hope this get fixed soon.jayroth2020 wrote:We have discovered a small bug that is causing the AOV to be assigned incorrectly when sent to Octane for render. It is possible to correct this error yourself using Standalone. You can also test this locally with the Octane nodegraph in Live Viewer: select the material with the Capture to Custom AOV node and choose Live Viewer > Help > Show Octane Nodegraph. In the nodegraph, select the CustomTexture node. In the Custom AOV attribute to the right, set the desired Custom AOV, and then immediately close the graph. This will be effective ONLY until you restart Live Viewer, as the bug will then reappear. Therefore, it is necessary to make this change in Standalone for final render, but you can use the Live Viewer nodegraph to diagnose and test this way.
It will be fixed on next build, based on 2021.1.4 SDK
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