Octane Solaris plugin 2021.1.3 - 03 10 22 [OBSOLETE]

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BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Dear Octane community,


OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2021.1.3 - for Houdini 19.0.531.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrate completely with Houdini 19.0 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline


-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.0 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2021.1.3, please check out the 2021.1.1 release post


- Changes since 2021.1.1 - 01 25 22 [Test]-
  • OctaneRender 2021.1.3 sdk update

-Known Issues-
- Global texture AOV is in WIP
- Octane Color response is disabled because Hydra buffer expects linear output
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.


===================================
Enterprise Subscription Downloads
===================================
2021.1.3 Houdini 19.0.531

===================================
Studio Subscription Downloads
===================================
2021.1.3 Houdini 19.0.531

===================================
Demo build Download
===================================
2021.1.3 Houdini 19.0.531




Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
davidyannick_1
Licensed Customer
Posts: 166
Joined: Tue Apr 28, 2020 7:20 am
Location: France
Contact:

I've put

Code: Select all

HOUDINI_PATH="C:\Users\david\Dropbox\PIPELINE\HOUDINI\Plugins\OctaneSolarisStudio_2021.1.3.0_Houdini_19.0.531_Win64;&"
PATH = "C:\Users\david\Dropbox\PIPELINE\HOUDINI\Plugins\OctaneSolarisStudio_2021.1.3.0_Houdini_19.0.531_Win64\bin;$PATH"
in houdini.env in my hsite path and Octane does not load in solaris, so I've put this two lines in houdini.env in home folder and here is the result

Maybe I'm doing something wrong, I always use packages for Arnold, Redshift ... Is there a way to load octane delegate with package ?

Any suggestion please ?

Thanks
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galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

davidyannick_1 wrote:I've put

Code: Select all

HOUDINI_PATH="C:\Users\david\Dropbox\PIPELINE\HOUDINI\Plugins\OctaneSolarisStudio_2021.1.3.0_Houdini_19.0.531_Win64;&"
PATH = "C:\Users\david\Dropbox\PIPELINE\HOUDINI\Plugins\OctaneSolarisStudio_2021.1.3.0_Houdini_19.0.531_Win64\bin;$PATH"
in houdini.env in my hsite path and Octane does not load in solaris, so I've put this two lines in houdini.env in home folder and here is the result

Maybe I'm doing something wrong, I always use packages for Arnold, Redshift ... Is there a way to load octane delegate with package ?

Any suggestion please ?

Thanks
That's because Solaris is not a separate install. You need to merge it with the main plugin. If you are using packages for Octane, you don't need to edit houdini.env
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
davidyannick_1
Licensed Customer
Posts: 166
Joined: Tue Apr 28, 2020 7:20 am
Location: France
Contact:

galleon27 wrote:
davidyannick_1 wrote:I've put

Code: Select all

HOUDINI_PATH="C:\Users\david\Dropbox\PIPELINE\HOUDINI\Plugins\OctaneSolarisStudio_2021.1.3.0_Houdini_19.0.531_Win64;&"
PATH = "C:\Users\david\Dropbox\PIPELINE\HOUDINI\Plugins\OctaneSolarisStudio_2021.1.3.0_Houdini_19.0.531_Win64\bin;$PATH"
in houdini.env in my hsite path and Octane does not load in solaris, so I've put this two lines in houdini.env in home folder and here is the result

Maybe I'm doing something wrong, I always use packages for Arnold, Redshift ... Is there a way to load octane delegate with package ?

Any suggestion please ?

Thanks
That's because Solaris is not a separate install. You need to merge it with the main plugin. If you are using packages for Octane, you don't need to edit houdini.env
ok thanks for your help :)
rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

The gradient ramp node is not working properly in Solaris. It’s working fine in the standard sop level octane.
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

rohandalvi wrote:The gradient ramp node is not working properly in Solaris. It’s working fine in the standard sop level octane.
Hi Rohan,

Thank you for the feedback.
Would you please share with us the steps to replicate it perhaps a scene?
The gradient ramp node and all other Octane nodes are actually from the SOP/main plugin!

cheers
Kind Regards

bk3d
Tokyomegaplex
Licensed Customer
Posts: 28
Joined: Tue Sep 06, 2016 5:10 pm

Hello! I really want this solaris plugin to be good, and it seems like it may be starting to get there, but that said, the process for installing it seems incredibly convoluted especially for someone trying to figure it out for the first time.

So I need to download the houdini plugin AND the solaris plugin, and merge the two folders together? And then just have the packages setup like regular octane for houdini? If this is the case it would be great to just merge together solaris and houdini builds on your end just like the arnold plugin does.


So I drag the contents of the solaris plugin into the octane plugin directory and tell it to replace / skip the files with the same names?

I'm going to try this, pray for me that this works. I hope this becomes less convoluted soon!
Creative_Sheep
Licensed Customer
Posts: 113
Joined: Sat Oct 06, 2018 10:42 pm

Tokyomegaplex wrote:Hello! I really want this solaris plugin to be good, and it seems like it may be starting to get there, but that said, the process for installing it seems incredibly convoluted especially for someone trying to figure it out for the first time.

So I need to download the houdini plugin AND the solaris plugin, and merge the two folders together? And then just have the packages setup like regular octane for houdini? If this is the case it would be great to just merge together solaris and houdini builds on your end just like the arnold plugin does.


So I drag the contents of the solaris plugin into the octane plugin directory and tell it to replace / skip the files with the same names?

I'm going to try this, pray for me that this works. I hope this becomes less convoluted soon!
Did you get it working ?
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Tokyomegaplex wrote:Hello! I really want this solaris plugin to be good, and it seems like it may be starting to get there, but that said, the process for installing it seems incredibly convoluted especially for someone trying to figure it out for the first time.

So I need to download the houdini plugin AND the solaris plugin, and merge the two folders together? And then just have the packages setup like regular octane for houdini? If this is the case it would be great to just merge together solaris and houdini builds on your end just like the arnold plugin does.


So I drag the contents of the solaris plugin into the octane plugin directory and tell it to replace / skip the files with the same names?

I'm going to try this, pray for me that this works. I hope this becomes less convoluted soon!
Hi Tokyomegaplex,

Thank you so much for your feedback.

OctaneSolaris for Houdini is already merged with our latest OctaneRender 2021.1 for Houdini production build 2021.1.3.0.
For now, we are merging only the latest Houdini 19.0.531.
We plan to release the same version numbers as our main plugin once the Octane feature is complete!

So, we do not need to re-download the main plugin and install it along OctaneSolaris for the Houdini plugin.

cheers




So I need to download the houdini plugin AND the solaris plugin, and merge the two folders together?
Kind Regards

bk3d
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