OctaneRender® 2022.1 XB 0

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

This version is working flawlessly.
Lekip
Licensed Customer
Posts: 10
Joined: Thu Mar 22, 2018 5:59 pm

Hey all,

Are there any news regarding development? Can we expect another dev build anytime soon? Were there unexpected issues?

I can't wait to test 2022 and Brigade in the software I actually use every day, really looking forward to the commercial and plugin releases.
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

After launching new Brigade demo version an error pops in.
octaneBrigade error.jpg
octaneBrigade error.jpg (21.41 KiB) Viewed 3549 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

No updates since last November. What is going on?
Rpserge
Licensed Customer
Posts: 1
Joined: Sun Sep 17, 2017 2:54 pm

:geek: I hope we'll see Octane 2022 before 2023
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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Brigade demo should be updated with fixed driver support. We are working on getting brigade integration into 2022.1 RC1 - there will be an XB1/2 and maybe 3 before then. To see how it is coming along, check out the GTC talk I gave last week (should be on YouTube soon).
efforce
Licensed Customer
Posts: 30
Joined: Mon Nov 19, 2018 7:30 am

2022.1 XB 0 Nov 2021
2022.1 XB 1 5 months and no news yet
2022.1 XB 2 Hopefully not another 10 months from now?
(2022.1 XB 3) ???
2022.1 RC 1 ???

I still struggle to see how brigade would come out in 2022 as promoised
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Goldorak wrote:Brigade demo should be updated with fixed driver support. We are working on getting brigade integration into 2022.1 RC1 - there will be an XB1/2 and maybe 3 before then. To see how it is coming along, check out the GTC talk I gave last week (should be on YouTube soon).
There are videos on YT dating back to 2012 showing off Brigade running on (supposedly) GTX Titan cards, back when Icelaglace and Sam Lapere were still at OTOY.
10 years later, and Brigade still isn't shipped. Meanwhile, Blender, Unreal Engine, Unity, and many other game engines have real-time RayTracing Support.
I feel Brigade missed the train. By the time it (hopefully) releases, it might be obsolete.
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Kalua
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Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
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Rikk The Gaijin wrote:
Goldorak wrote:Brigade demo should be updated with fixed driver support. We are working on getting brigade integration into 2022.1 RC1 - there will be an XB1/2 and maybe 3 before then. To see how it is coming along, check out the GTC talk I gave last week (should be on YouTube soon).
There are videos on YT dating back to 2012 showing off Brigade running on (supposedly) GTX Titan cards, back when Icelaglace and Sam Lapere were still at OTOY.
10 years later, and Brigade still isn't shipped. Meanwhile, Blender, Unreal Engine, Unity, and many other game engines have real-time RayTracing Support.
I feel Brigade missed the train. By the time it (hopefully) releases, it might be obsolete.
Yeah... right on point.
What really makes me wait for Brigade is its integration inside every host application - which is really great.
Otherwise would be working on Unreal Engine 5 already - which is free.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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Iceman9
Licensed Customer
Posts: 217
Joined: Sun Jun 09, 2013 1:22 am

Rikk The Gaijin wrote:There are videos on YT dating back to 2012 showing off Brigade running on (supposedly) GTX Titan cards, back when Icelaglace and Sam Lapere were still at OTOY.
10 years later, and Brigade still isn't shipped. Meanwhile, Blender, Unreal Engine, Unity, and many other game engines have real-time RayTracing Support.
I feel Brigade missed the train. By the time it (hopefully) releases, it might be obsolete.
Octane is currently a very good product. But over the last few years my reactions to Jules' hype-videos have faded with the following pattern:
Phase 1: relished shared hype. I'm all in!
Phase 2: Very interested, with questions
Phase 3: Getting a bit skeptical
Phase 4: Jaded, but curious
Phase 5: I don't watch Urbach's videos anymore. Don't care what he says. Pay zero regard to his spoken or written word. His words are hollow and untrustworthy.

Almost all the extra bundled software extras in the last release are late, or completely undelivered. 2022 dev seems completely stalled.

I've been w/Otoy for 10 years, but I don't trust in this company anymore. I hope they can earn that trust back.
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