Hi all,
Lately I am trying to figure out a way to bake objects with materials from C4D and bring them to UE.
From there I want to use UE's lights and reflection system that will eventually apply to the model properly.
Is that possible cause I can't find out a relevant workflow.
I am very happy with the octane materials applied in C4D but how can I bake them properly on to the object?
How I have to export? format, settings etc..
What about the lights in C4D? Do they play a role in the export?
What about reflections?
cheers
Baking materials to use in UE
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi,
for specific Unreal-Octane questions, please visit this section of the Otoy forum:
viewforum.php?f=131
ciao,
Beppe
for specific Unreal-Octane questions, please visit this section of the Otoy forum:
viewforum.php?f=131
ciao,
Beppe

