Baking materials to use in UE

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geoyeo
Licensed Customer
Posts: 34
Joined: Mon Mar 29, 2021 8:43 pm

Hi all,

Lately I am trying to figure out a way to bake objects with materials from C4D and bring them to UE.
From there I want to use UE's lights and reflection system that will eventually apply to the model properly.

Is that possible cause I can't find out a relevant workflow.

I am very happy with the octane materials applied in C4D but how can I bake them properly on to the object?

How I have to export? format, settings etc..
What about the lights in C4D? Do they play a role in the export?
What about reflections?

cheers
Win 11 64 | RTX 4090 | Ryzen 9 5950X | 128GB Ram
geoyeo
Licensed Customer
Posts: 34
Joined: Mon Mar 29, 2021 8:43 pm

ok nice reading but half way there…

What about next steps?
Export settings?
Lighting?
Reflections?

Is there any specific setup?
Win 11 64 | RTX 4090 | Ryzen 9 5950X | 128GB Ram
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bepeg4d
Octane Guru
Posts: 10454
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
for specific Unreal-Octane questions, please visit this section of the Otoy forum:
viewforum.php?f=131

ciao,
Beppe
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