different gamma to LV when rendering

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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marco_py
Licensed Customer
Posts: 24
Joined: Fri Apr 12, 2019 9:45 pm
Location: UK

Stupid question but I haven't used octane in 1 year and some settings look different.
I am on 2021.1.2-R2.

When I render out to PNG 8bit per channel, the output is very overexposed compared to the LV. It's like the gamma has changed to 1.0 instead of 2.2.
Sometimes this doesn't happen if I start rendering from frame 0, but if I start rendering from a later frame the output will have different gamma. I don't have camera imager turned on either.

Here are my settings.

Image

How it looks.
Image
3D Animator

5950X | 2x RTX 3090 | 128gb RAM | W11 Pro
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Please get the latest version of the plugin: 2021.1.3 and have a read of the color management section of the documentation, here: https://docs.otoy.com/cinema4d/ColorMan ... ctane.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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