OctaneRender 2021.1.2 LightWave EOL Tribute build

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

This is an Octane for LightWave EOL Tribute build including the latest Octane 2021.1.2 stable core. A lot of the new Octane 2021.1 features are not available (no new nodes and so on) but at least these plugin builds will guarantee the present and future compatibility with the latest GPUs and NVIDIA drivers, extending the EOL of the plugin for all the users still working with it, and including all the latest core fixes and even some new features.

This version supports Nvidia Ampere GPUs and as a consequence, we had to drop support for old Kepler cards with a compute model < 3.5. And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux


Release 2021.1.2.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2021.1.2.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip

Release 2021.1.2.0 Demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip

Standalone 2021.1.2 version for the network rendering nodes
viewtopic.php?f=24&t=79275


Release Notes
=============================================
RELEASE 2021.1.2.0 LightWave EOL Tribute
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed the dirt node "Include object mode" option.

* OCTANE 2021.1.2 FEATURES AND FIXES:
- Reverted the conversion from color/RGB texture to grayscale back to what we were using in 2020.2 and before: Picking the red channel.
- Improved update speed of AI light in heavy scenes with lots of emitting geometry.
- You can now set log flags using the -D parameter when starting a net render node directly via the command line.
- Fixed render failure when nested dielectrics are enabled and the scene contains lots of overlapping geometry.
- Fixed crash when saving HDR render passes if cryptomatte is enabled with info kernel.
- Fixed Octane hanging under rare circumstances when Cryptomatte AOVs are exported.
- Fixed crash when a user instance ID Cryptomatte AOV is being saved.
- Fixed crash of net render nodes if the scene uses PMC + info AOVs.
- Fixed artefacts in interactive render region when Cryptomatte is used with network rendering.
- Fixed handling of negative values in IOR maps, to make sure it behaves the same as in 2020.2.
- Fixed glossy material inside glass looking wrong with nested dielectrics
- Fixed incorrect/not working vertex displacement on Ampere GPUs.
- Fixed rounded edges to not to render correctly on Turing GPUs with scenes that have both static and moving instances.
- Fixed net rendering with "AI light update" enabled causing visible discontinuities at the boundary of tiles.
- Fixed incorrect value in P if an SDF is evaluated directly and as an input for a "Volume to texture" node.
- Fixed incorrect subsampling of shadow passes.
- Fixed tangent normal AOV to always apply bump/normal mapping.
- Fixed missing updates when the scene changes while a Cryptomatte AOV is being tonemapped.
- Removed spaces from exported Cryptomatte EXR layers as Nuke couldn't deal with them.



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sun May 22, 2022 5:11 pm, edited 1 time in total.
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promity
Licensed Customer
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

Thank you, but for my case it hasn't changed much - on the test scene (a lot of Emitter instances with heavy geometry), Octane works more or less, but on the working scene, my computer hangs tightly. While 2020.2.5.0 works without any problems.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
adhesivex
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Posts: 6
Joined: Sun Aug 25, 2013 10:48 pm

Thank you Juan!
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Godstrike
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Joined: Sat Apr 16, 2011 9:10 pm

Many Thanks Juan!
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KVNOODLES
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Contact:

Thanks Juan !
slv
Licensed Customer
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Joined: Thu May 05, 2011 10:19 am

thank you very much, we really appreciate it

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Carlos3D
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Joined: Thu Feb 26, 2015 5:45 pm

Thanks for this release Juanjo...
smount1
Licensed Customer
Posts: 36
Joined: Sat Mar 10, 2018 6:05 am

A big thankyou J-man for doing more work on the LW plugin.
Last edited by smount1 on Sat Feb 26, 2022 6:58 pm, edited 1 time in total.
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Lewis
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Thanks Juan, great stuff.
--
Lewis
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Mastoy
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Joined: Tue Nov 26, 2013 5:27 pm

Thx Juan !!!
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