Using MaterialX in Solaris

Hydra Solaris
Post Reply
User avatar
Ferdinand13
Licensed Customer
Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

Hi there,

I’ve started doing tests inside Solaris, using MaterialX to be able to create one shader that works across different delegates. This works without issues using Karma or Redshift, however Octane doesn’t seem to fully support it. I can get the diffuse colour to show up, but it doesn’t seem to detect any specular parameters from the MaterialX material, i.e. everything is 100% rough, I can’t create shiny materials.

Is that a known limitation or a bug? If it’s the former, are you working on implementing MaterialX support in the near future? With everything becoming cross-DCC (from Blender to Houdini to Unreal Engine), having an overruling material system such as MaterialX is super necessary.

Thanks for letting me know :)
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
JPeg
Licensed Customer
Posts: 14
Joined: Tue May 17, 2016 2:37 am
Contact:

I'd also _really_ like to see MaterialX fully supported, will be extremely valuable. I believe I did see a mention that support for it was coming as part of the Octane 2022 roadmap though.
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

Are there any updates on the MaterialX support?
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

Ferdinand13 wrote:Hi there,

I’ve started doing tests inside Solaris, using MaterialX to be able to create one shader that works across different delegates. This works without issues using Karma or Redshift, however Octane doesn’t seem to fully support it. I can get the diffuse colour to show up, but it doesn’t seem to detect any specular parameters from the MaterialX material, i.e. everything is 100% rough, I can’t create shiny materials.

Is that a known limitation or a bug? If it’s the former, are you working on implementing MaterialX support in the near future? With everything becoming cross-DCC (from Blender to Houdini to Unreal Engine), having an overruling material system such as MaterialX is super necessary.

Thanks for letting me know :)
Hiya,

Thanks for the post.
No, it is not a bug.
We are working on MaterialX for Octane and it's in high priority for us atm.

cheers
Kind Regards

bk3d
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

BK wrote: We are working on MaterialX for Octane and it's in high priority for us atm.
This is great to hear! I'd love to fully move to Houdini Solaris for rendering in Octane but MaterialX support is very important.
Post Reply

Return to “Hydra Solaris”