Is it possible to hide the DayLight inside a cube ?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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lalalem
Licensed Customer
Posts: 42
Joined: Sat Jan 19, 2019 5:55 pm

Hello,

I have a landscape with an Octane DayLight lighting the scene. I created a big cube, and put a camera inside. So it's all closed off. However, the Octane DayLight still affects the lighting inside the cube. Is it possible to have it completely closed, so I can have a different lighting scene inside that cube ?

Thanks!
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

This might work: in the Octane Object tag for the cube, go to the Object Layer tab > Light Pass Mask and choose Enable from the menu. Then disable the "s" and "e" boxes. In the Visibility tab, disable Shadow Visibility.

In the Kernels tab, you may need to enable Light IDs Action.
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lalalem
Licensed Customer
Posts: 42
Joined: Sat Jan 19, 2019 5:55 pm

Thanks! I followed everything but it made all my view black :/
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zoppo
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I just tested it - there is a very faint light in one corner of the cube when using Direct Lighting kernel, but it is gone when using Path Tracing. Did you use DL?

Another thing I can think of: if you got a very large scene and one small cube, maybe change Ray Epsilon?
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lalalem
Licensed Customer
Posts: 42
Joined: Sat Jan 19, 2019 5:55 pm

oh, I was indeed using DL. Thanks a lot, this works! :) :)
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