OctaneRender for DAZ Studio 2021.1.1 - 62 [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at viewtopic.php?f=44&t=66258 for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at viewtopic.php?f=44&t=71635.

2) The Denoised Beauty pass cannot be saved when rendering an animation.

3) Multi-layer render passes cannot be saved when rendering an animation

4) Crash when opening the Viewport with loading scenes into the Octane 2020.1 version of the plugin. This is being investigated by OTOY.
The workaround is to open the Viewport on an empty scene and then load the older scene.

5) Visible Environment, Customer LUT, Panoramic camera and OSL nodes are not currently supported.

6) Reloading a scene and then opening the Viewport will not start the render. To get around this, click Pause and then Continue.

7) Smart Unfold is current disabled in the plugin, and will be re-enabled once the issues around this function are resolved.

8) The plugin will not currently Import Materials from ORBX files where there are multiple materials in the ORBX file.

9) Templating is not currently working for specular and roughness maps from Iray materials.

10) UDIM Tiles are not currently supported.

11) Instancing of Grouped items is not currently working correctly.

DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Enterprise Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Enterprise 2020.2 Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Download Links

Change logs since 2020.2-17.61 [Test]

- Upgrade to Octane 2021.1.1 engine


please feel free to report if there are any side effects



Happy rendering
Your OTOY team
Kind Regards

bk3d
Hun73rdk_1
Licensed Customer
Posts: 115
Joined: Tue Mar 20, 2018 10:54 pm

What is that color space thing and what is it for everything i have made needs to be remade.

how to use the OCIO colorspace node when its not in the list in NGE ???
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SiliconAya
Licensed Customer
Posts: 175
Joined: Tue Jul 30, 2013 12:00 pm
Location: Australia

At least at the moment it's another new feature we'll just have to ignore, most of it's options and any nodes are missing. As far as I can tell, if you leave everything at default (for example the Color Space setting in image nodes defaults at 2) everything looks the same as it always has.
Hun73rdk_1
Licensed Customer
Posts: 115
Joined: Tue Mar 20, 2018 10:54 pm

SiliconAya wrote:At least at the moment it's another new feature we'll just have to ignore, most of it's options and any nodes are missing. As far as I can tell, if you leave everything at default (for example the Color Space setting in image nodes defaults at 2) everything looks the same as it always has.
It does not look the same for me i had to set color space to 1 or else skin looked like it was bleached.
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Sorel
Licensed Customer
Posts: 258
Joined: Tue Feb 25, 2014 5:22 pm

Also turn of nested dielectrics, first thing I noticed was eyes and skin rendering differently, turning it off makes everything look normal.
SiliconAya
Licensed Customer
Posts: 175
Joined: Tue Jul 30, 2013 12:00 pm
Location: Australia

Hun73rdk_1 wrote:
SiliconAya wrote:At least at the moment it's another new feature we'll just have to ignore, most of it's options and any nodes are missing. As far as I can tell, if you leave everything at default (for example the Color Space setting in image nodes defaults at 2) everything looks the same as it always has.
It does not look the same for me i had to set color space to 1 or else skin looked like it was bleached.
Strange 1 and 2 look identical, with 3 and 4 looking bleached to me, I wonder why we're getting differences.

One thing I noticed on an old scenes that I opened "White light spectrum" is set to "Legacy/flat" "Use old Color pipeline" is also set to on. If you start a new scene those default to D65 and off. "White Light Spectrum" being set to D65 looks quite different, it's a lot warmer and is further amplified if you're using non default Response curve/LUT.
Sorel wrote:Also turn of nested dielectrics, first thing I noticed was eyes and skin rendering differently, turning it off makes everything look normal.
Thanks for the tip, I'd missed that setting and while my skin and eyes doesn't look any different with this setting on or off, with it on I get seams between UDIM tiles on G8 figures in shadowed areas, like under the chin/jaw, the armpit or inner thigh. Sometimes the seam is dark while other times it seems to be bright.
Banti
Licensed Customer
Posts: 103
Joined: Sat Nov 16, 2019 9:45 pm

The camera imager settings are really really laggy for me. Adjusting exposure or selecting a different response curve takes a second or two now to apply where it was basically in real time before this update. A soon as the render has finished the sliders are reacting immediatly again tho.
Hun73rdk_1
Licensed Customer
Posts: 115
Joined: Tue Mar 20, 2018 10:54 pm

Banti wrote:The camera imager settings are really really laggy for me. Adjusting exposure or selecting a different response curve takes a second or two now to apply where it was basically in real time before this update. A soon as the render has finished the sliders are reacting immediatly again tho.
I was thinking it was only me seems like others have the same problem sometimes even changing bloom can take like 30 sec to show up
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Sorel
Licensed Customer
Posts: 258
Joined: Tue Feb 25, 2014 5:22 pm

I can also confirm that the imager and psot processing settings are a bit lag compared to the previous version as well.
cridgit
Licensed Customer
Posts: 23
Joined: Fri Jun 11, 2021 12:06 pm

Should the plugin work on Windows 11? After upgrading I can't find the Octane pane in my DAZ Studio, even tried reinstalling. If not, when can we expect Win11 support please? I'll need to decide if I revert to Win10 or wait.
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