Splines/hair - Random effector random color

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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I have two issues regarding splines.

1 - When I clone spline object and drive the random color with a random effector, the random effector seems to be working in the c4d viewport, but it doesn't in the octane IPR.
Random_effector_splines.png
2 - when I add spline to cloner in multi instance mode, the splines don't render in octane but work fine in c4d viewport
multiinstance_splines.png
Are these limitation of octane or bugs?
Scene file attached

using octane 2021.1.1 R3
Attachments
curve_effectorcolor.rar
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aoktar
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Hairs are not supported for that. You have to use normal geometry for mograph things.
Attachments
a1.jpg
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