I have two issues regarding splines.
1 - When I clone spline object and drive the random color with a random effector, the random effector seems to be working in the c4d viewport, but it doesn't in the octane IPR.
2 - when I add spline to cloner in multi instance mode, the splines don't render in octane but work fine in c4d viewport
Are these limitation of octane or bugs?
Scene file attached
using octane 2021.1.1 R3
Splines/hair - Random effector random color
Moderators: ChrisHekman, aoktar
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- curve_effectorcolor.rar
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