
On the 7th floor
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The lamp shade looks very weird... the parquet looks fenomenal though 

Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Looks really good now. Maybe you can bevel the edges of the far wall. Is it supposed to have a brick wallpaper or is it a real brick wall? If it's the latter, there should be some bump and maybe some more unevenness. If it's supposed to be a wallpaper, beveling the edges should improve things a bit.
What I like most, is the subtle bump of the wooden floor combined with a specular map. It just looks awesome.
Cheers,
Marcus
What I like most, is the subtle bump of the wooden floor combined with a specular map. It just looks awesome.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
@Abstrax: You're totally right with the bump on the walls there, i'd tried to pump it up a bit with the texture but it wouldn't go deeper. I'm pretty happy with this i think that I should have to make it real geometry to get better results, i'll maybe do that but for the moment I'm ok. If the client gives the green light for more shots i'll try to go for it.
It's funny what happened with the floor. I was also surpised why it was so good. actually the specular is not on the right scale with the rest
, it's a little bit off, but the bump is ok so it gives this extra eneven feeling. At some places you can see it just doesn't match, but being so subtle it pretty holds up well from every view. From now on i'll try to replicate it with a mix material on the specular, having a texture on the right scale and then again the same one on a wrong one...let's see how it works 
It's funny what happened with the floor. I was also surpised why it was so good. actually the specular is not on the right scale with the rest


Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb