motion blur turns to boxes
Moderators: ChrisHekman, aoktar
I have a simple set-up, one model in cloner, plain effector with spherical fall off making them scale up, then back down. All is fine, until they scale off, they change into cubes/boxes. Anyone any idea why this might happen? I've tried increasing the motion blur steps, octane tag is applied to cloner, I've tried every iteration of cloner instance type plus the 3 types of motion blur in the tag. Copied to a new scene, changed camera...
All help appreciated
cheers
AK
// Windows 10 // 2 x RTX3080 // 4x GTX1080Ti // Octane Latest // Cinema 4D 2024 //
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Try increasing the Time Sampling per Frame value in Render Settings > Octane Renderer > Main tab. Start with 4 and go from there.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Hi mate,
Thank you for your reply. I have tried with different time sampling per frames as suggested, at 5, it sort of works, probably good enough as its fast, but anything above or below still gives me boxes.
Are there any other ways to improve MB, or perhaps is it better to use something like real smart motion blur in cases like this? (fast fast moving stuff)
Thanks again
AK
Thank you for your reply. I have tried with different time sampling per frames as suggested, at 5, it sort of works, probably good enough as its fast, but anything above or below still gives me boxes.
Are there any other ways to improve MB, or perhaps is it better to use something like real smart motion blur in cases like this? (fast fast moving stuff)
Thanks again
AK
// Windows 10 // 2 x RTX3080 // 4x GTX1080Ti // Octane Latest // Cinema 4D 2024 //
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
It all depends on how fast your rotations are. I have seen people take that number over 50. I usually go with 10 myself.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
I don't advice to go high as 50,etc... It takes much time to precalculate and consumes much memoryjayroth2020 wrote:It all depends on how fast your rotations are. I have seen people take that number over 50. I usually go with 10 myself.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw