export Orbx from Archicad to use in MODO?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Dingbat
Licensed Customer
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Joined: Tue Jul 21, 2020 7:49 am

i've saved an Orbx file in Archicad which opens and renders as expected in Octane standalone but won't render in MODO

i'm loading the Orbx as a proxy in MODO and have no issues using other Orbx files (also as proxies)

is there some kind of limitation here as the Orbx was exported from Archicad?
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Hi - what specific issue/error are you getting please? Can you send me the ORBX you are using as the proxy? Which version of the Modo plugin are you using?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Dingbat
Licensed Customer
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Joined: Tue Jul 21, 2020 7:49 am

no error as such. i point Octane to an Orbx proxy mesh (same as i would for a plant for e.g) but the proxy exported from AC doesn't render

i just see the background environment and nothing else where the object should be. if i switch to one of my plant proxies (not exported from AC) then everything works as expected

attached is a simple cube (around 5m high/wide), exported from AC as orbx

using MODO 14.2

i need to combine linework from AC with MODO renders. scattering in AC is both clunky and limited so i need to do it in MODO and the easiest way to link the AC model is to simply save it as an orbx and import in MODO as a proxy. then if i need to update the AC model i simply save another orbx and update the MODO scene...

not ideal but it's way quicker than trying to export a model from AC and then dealing with changes to the mesh, to materials and so on
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Oct_ProxyTest_01.orbx
(43.91 KiB) Downloaded 116 times
Dingbat
Licensed Customer
Posts: 180
Joined: Tue Jul 21, 2020 7:49 am

just to confirm, the orbx file renders as expected in Octane standalone

just doesn't render in MODO
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - this is due to a quirk in the way Octane handles Object Layer Maps. I believe OTOY were going to look at a solution at some point. The workaround is to edit the ORBX file in Octane Standalone, and then add a Geometry Out node to the nodegraph and plug in the Mesh node to it. Then render in the Modo plugin.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Dingbat
Licensed Customer
Posts: 180
Joined: Tue Jul 21, 2020 7:49 am

thanks Paul that works

i've done some quick tests and i think the nodes can be changed directly in MODO, which saves time and hassle

so if anyone else needs to do this:

load the proxy in MODO
click the 'Edit proxy file' button
link the 'Geometry out' node to the 'Mesh' Node
then SAVE the proxy - click the 'Save proxy file' button
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Yes, that is an even easier way to do it - thanks.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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