Hi Rico,MCP wrote:Grazie beppe,
The project was saved on a server so I tried what you suggested and got a bit further.
I now have another problem. When I click "render animation", Octane launches and starts loading and voxelizing the mesh but then I get an "Automation Error" message. It says something like "meshnode for rendering "1001_P_Model.obj" not useable". I had a look around the forum and tried some other people's suggestions but have had no luck. It renders fine when I export just the obj and render stills straight from Octane.
Any suggestions...
Thanks,
Rico
Face may be right again: Is it possible that at some point you renamed the .OCS file and then changed the project name in the exporter settings to the same name?
The problem is, that the first time a scene gets exported, the exporter chooses a name for the mesh node, which is the project name (with space replaced by underscores). That mesh name is then always used, until you change the project name in the exporter settings. The exporter then uses the new project name as mesh node name. Usually this is no problem, because a new .OCS file is created (with the new project name) and no relinking happens. But if you renamed the .OCS file to the new project name, too, the exporter tries to relink the OBJ file with the OCS file and uses the new mesh node name, which is not the one that is stored in the OCS file. There the mesh node still has the old project name. Probably we need a better system here...
Anyway, what happens if you try to load the OCS file directly in Octane, using File -> Open? Does the animation export work, if you just move the OCS file to a different place or delete it (i.e. the export creates a new OCS file)?
Cheers,
Marcus