Rendering Animation On Another Computer

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

MCP wrote:Grazie beppe,

The project was saved on a server so I tried what you suggested and got a bit further.

I now have another problem. When I click "render animation", Octane launches and starts loading and voxelizing the mesh but then I get an "Automation Error" message. It says something like "meshnode for rendering "1001_P_Model.obj" not useable". I had a look around the forum and tried some other people's suggestions but have had no luck. It renders fine when I export just the obj and render stills straight from Octane.

Any suggestions...

Thanks,

Rico
Hi Rico,

Face may be right again: Is it possible that at some point you renamed the .OCS file and then changed the project name in the exporter settings to the same name?

The problem is, that the first time a scene gets exported, the exporter chooses a name for the mesh node, which is the project name (with space replaced by underscores). That mesh name is then always used, until you change the project name in the exporter settings. The exporter then uses the new project name as mesh node name. Usually this is no problem, because a new .OCS file is created (with the new project name) and no relinking happens. But if you renamed the .OCS file to the new project name, too, the exporter tries to relink the OBJ file with the OCS file and uses the new mesh node name, which is not the one that is stored in the OCS file. There the mesh node still has the old project name. Probably we need a better system here...

Anyway, what happens if you try to load the OCS file directly in Octane, using File -> Open? Does the animation export work, if you just move the OCS file to a different place or delete it (i.e. the export creates a new OCS file)?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
MCP
Licensed Customer
Posts: 7
Joined: Fri Nov 05, 2010 11:46 am

Hi,

It's working now. I deleted the .OCS file and re-exported it and it worked. I think at some point I must have renamed the file like you said, Marcus.

Thanks for everyone's help and suggestions.

Rico
mauricesteenbergen
Licensed Customer
Posts: 31
Joined: Tue Dec 04, 2012 9:37 am

abstrax wrote:But you gave me another idea: We just need the possibility to export all frames into separate OBJ/MTL files and a then a long bash/batch script (depending on the platform) that basically calls Octane for each export with the according command line parameters (of which the camera arguments are the tricky ones). I think someone requested that already a while ago, if I remember correctly.
I know this is a very old topic, but I found it because I'm looking for something like this.

I really wish you would have created just that: run an export of OBJ/MTL (and camera) into a batch to run Octane from. This would free my C4D while rendering, and additionally if we could run multiple instances of that "render script" at the time, we could render one frame, while voxelizing the next. That's where most time is lost with animation.

Just a thought.
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