saving material presets in modo 15.2

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
ramaa
Licensed Customer
Posts: 24
Joined: Mon Jul 20, 2015 9:01 am

What is the best way to save octane material presets in modo 15.2?

It seems that the new changes to the presets in modo have made the process more complicated.
When I try to save as a material preset, modo creates a new assembly which also contains the octane override.

To be more specific, before 15.2,
once I created an octane override, I could save the assembly that the plugin creates as an assembly.
This is not possible anymore.
Now I have to create a new assembly preset, and copy all the nodes into it.

Before 15.2, I could also just simply save a material preset from the shader tree, which would include automatically the octane override, as well as any textures from modo that were in the shader tree.
Now, when I try to save a material preset, modo automatically creates a new assembly.

Maybe I am missing something, but it seems like a workflow killer at the moment.
User avatar
face_off
Octane Plugin Developer
Posts: 15702
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

This is a known issue, and Foundry are working hard to fix it (hopefully in the next Modo release). In the meantime, I suggest going back to Modo15.1 if you are working with preset for Octane Overrides.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
ramaa
Licensed Customer
Posts: 24
Joined: Mon Jul 20, 2015 9:01 am

Hi Paul, thanks for the quick reply.
I had skipped the last couple of releases, and switched from 14.2.

It's good to know I could roll-back to 15.1; I will give it a try.
Post Reply

Return to “Foundry Modo”