SSS on open mesh

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Mikla
Licensed Customer
Posts: 93
Joined: Tue Apr 07, 2015 12:22 pm

Hi,

Just a quick question, is it possible to have absorbtion or scattering medium on open meshes such as planes, landscape objects, sea etc?

Thanks.
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

Hi Mikla,

While it it is possible to, for instance, enable transmission or SSS on thin meshes, such "physical shading" requires physical-plausible mesh, with thickness/depth. Therefore, any non-plausible zero-depth object will not be viable.
Having thickness/depth will also produce plausible results when rendering, regardless of whether it is for object/edible/character SSS, a liquid container, refraction and so on.
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bepeg4d
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With surfaces without thickness, like leaves and so on, you can use the Transmission channel in Diffuse/Universal materials to simulate sss:
viewtopic.php?f=6&t=54391&hilit=money+t ... on#p276883

Whit sea, the things are slightly different, since the ray doesn't change IOR until hits another surface, you can use a simple plane without thickness to simulate the sea/water with a Specular material, and use both Absorption or Scattering nodes in the Medium pin.

ciao,
Beppe
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