OctaneRender 2021.1.1 LightWave EOL Tribute build

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Rainbow-3D
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Hi Juanjo,
thankyou for this update.

There is a bug in 2021: the LW procedural textures (as grid, checkboard, and so on) connected in the red "procedural" link of "Octane Texture Image" node, don't work. All was ok in 2020, not in 2021.

I hope you can fix it...

Bye and happy new year :)

Gianluca
Win 7 x64 | Asus P8P67-M - i72600K | 16 GB RAM | 1 x nVidia RTX 2800
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
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Lewis
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Rainbow-3D wrote:Hi Juanjo,
thankyou for this update.

There is a bug in 2021: the LW procedural textures (as grid, checkboard, and so on) connected in the red "procedural" link of "Octane Texture Image" node, don't work. All was ok in 2020, not in 2021.

I hope you can fix it...

Bye and happy new year :)

Gianluca
Hmm, I used that setup yesterday and it worked, are you sure you had UV map/projection node plugged in ?

I used LW turbulence texture, not really grid but shouldn't be any difference if one procedural works, no reason others wouldnt.
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Lewis
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Rainbow-3D
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Lewis wrote: Hmm, I used that setup yesterday and it worked, are you sure you had UV map/projection node plugged in ?

I used LW turbulence texture, not really grid but shouldn't be any difference if one procedural works, no reason others wouldnt.
I think I do all right because in 2020 works without problems. I made a render for a client today, and 2021 was without texture, so I swithced to 2020, load the same scene, same objects, and the render was ok. It wasn't the first time it happened.
I don't know what to say. I will do more tests.
Win 7 x64 | Asus P8P67-M - i72600K | 16 GB RAM | 1 x nVidia RTX 2800
Win 11 | i7 13700K | 64 GB RAM | 1 x nVidia RTX 4090
artzgodka
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Rainbow-3D wrote:
Lewis wrote: Hmm, I used that setup yesterday and it worked, are you sure you had UV map/projection node plugged in ?

I used LW turbulence texture, not really grid but shouldn't be any difference if one procedural works, no reason others wouldnt.
I think I do all right because in 2020 works without problems. I made a render for a client today, and 2021 was without texture, so I swithced to 2020, load the same scene, same objects, and the render was ok. It wasn't the first time it happened.
I don't know what to say. I will do more tests.
It works correctly for me, maybe an example scene.
Win 10_Asus Z9PE-D8 WS_2xXeon E5 2696v2{3.2 GHz per core}_64 GB RAM_Zotac RTX 3090_LW 2020
ruuterdetuuter
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Hi Juangon, What NVIDIA driver version should I run for this version?
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Lewis
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Says on the first post:

"And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux"
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
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promity
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Hi Juanjo, I understand that Lightwave will most likely never be supported by Ota and this is the last plugin for it, but nevertheless - do you have any plans to fix the existing bugs in this latest plugin or have you finally stopped supporting the Lightwave plugin?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
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juanjgon
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promity wrote:Hi Juanjo, I understand that Lightwave will most likely never be supported by Ota and this is the last plugin for it, but nevertheless - do you have any plans to fix the existing bugs in this latest plugin or have you finally stopped supporting the Lightwave plugin?
I want to take a look at your instancing related bug, but to be honest I have no idea about what could be the problem yet.

-Juanjo
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promity
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It's just my understanding that if this is a render engine level issue, then the developers should be informed about it so that they can make the necessary corrections to the code. And it seems to me that they can only hear about this problem from you. Since our, ordinary users, remarks most likely do not fall on their level (maybe I'm wrong).
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
NemesisCGI
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Any chance we can have the new 2021 render target added? I'm sure this would still be good with the current LWSDK...

Thanks,

Shaun.
Win 7 pro 64bit GTX780
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