Help Mapping OSL Camera Output

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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abwilson2020
Licensed Customer
Posts: 13
Joined: Sun Oct 20, 2019 10:24 pm

Hello,
I have a cube and I need the output mapped so that when I render it out the camera stretches the faces of the cube so they would look right when reprojected back onto the cube. I have two screenshots attached of how the cube looks as a test with 3 colors and then what I want the output to look like. When I use the camera for real I will have an animation happening within the cube's volume. I hope I am explaining this ok. Is this something that could be done with an osl camera?

If you have any questions please ask.

Thank you in advance!
test.png
^^ Normal camera view of cube
sample output.jpg
sample output.jpg (13.64 KiB) Viewed 677 times
^^ Desired rendered output of cube

I cannot just place a camera above and aimed at the sides of the cube and then render that view because the perspective would be wrong when viewed from the front as in the original camera view.
abwilson2020
Licensed Customer
Posts: 13
Joined: Sun Oct 20, 2019 10:24 pm

Nevermind, I figured out what the issue was and it is working now.
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