saving presets

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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jwfvr
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Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

hi, I am trying to build a preset library, and when I save a mesh with overrides, either as a mesh preset or an assembly preset, the mesh saves, the overrides look present in the shader tree, but selecting them takes me to a schematic mess - am I doing something wrong? these are trees from globeplants, fbx files, they work great when I set them up manually, and the stencil effect is preseved in the preset, but the transmission adjustment is not saved - that is the only change I make.

and happy new year! just making trees on new years eve...
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funk
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Location: Australia

There are 2 methods for saving mesh presets, described here:
https://docs.otoy.com/ModoH/ModoPluginM ... rrides.htm

Unfortunately, I just realised this no longer works in 15.2+. Foundry has changed the way presets are saved, and it breaks saving Octane presets.

I'll let them know, but for now, you'll have to use 15.1 (or less) to save your Octane mesh presets
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
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jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

ok got it- thank you!
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have previously reported this issue to Foundry, and they replied that they would try to get a fix in Modo15.2v2.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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