Unreal Lights in Reflections

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Hi Chris,

Any word on this? I have done a lot of experimenting but cant save any changes to the nodegraph.

Each time I launch the GUI the nodes are back in their starting position.

Then when I lay out the nodes, find the lights, change the specular value on each one so they aren't visible in reflections then try a render, the changes still dont stay in effect. And of course if I close and reopen the application I'm back at square one.

Is there anything I can do?

Kind Regards,
Josh
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Check out this build, it turns off specular highlights for lights when the unreal specular value is below 0.05
viewtopic.php?f=132&p=407652#p407652

Im also looking into adding an emissive-component that overwrites the default light settings
joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Hi Chris,

Thank you for this update, im aklways amazed at how quick you itterate. I have just tested it out this morning and the specualr scale is definitely doing something. The reflections from the lights don't entirely disappear but are less noticeable. Is there a way to make them go completely?

I have added a couple of images below.

Specular Scale 1
https://drive.google.com/file/d/1YPDuWD ... sp=sharing

Specular Scale 0
https://drive.google.com/file/d/1uXbIcd ... sp=sharing
joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Just wanted to post an addition to this. In the previous post the lights were still partially visible because the surface wasn't 100% specular. So working as expected actually.

However the lights are 100% visible when viewed through an Octane glass shader but not visible(as intended) through an Unreal glass shader.
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