OctaneRender® 2022.1 XB 0

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

Hi, I tried using Photo tracing for an interior render of an apartment,
when doing the render in low resolution (1200x800) the image cleans up nicely with a few thousand samples,
but in a higher resolution like 4K, it doesn't seem to behave the same with the same number of samples, I usually get a few lonely photons that don't disappear.
What I also noticed is that if the scene is large the photons become rare...maybe because their emission is spread throughout the scene?
The photon multiplier only allows up to 8, and there is no dedicated pass for photons.

I know that this is still only a demo release, and it is really great, just wanted to let you know these specific problems.

Kind regards
Filipe
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

manalokos wrote:Hi, I tried using Photo tracing for an interior render of an apartment,
when doing the render in low resolution (1200x800) the image cleans up nicely with a few thousand samples,
but in a higher resolution like 4K, it doesn't seem to behave the same with the same number of samples, I usually get a few lonely photons that don't disappear.
What I also noticed is that if the scene is large the photons become rare...maybe because their emission is spread throughout the scene?
The photon multiplier only allows up to 8, and there is no dedicated pass for photons.

I know that this is still only a demo release, and it is really great, just wanted to let you know these specific problems.

Kind regards
Filipe
Hi, can you post an image showing this issue? How do the 1200 and 4K images look like if you render 1 sample per pixel?
manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

Hi Roeland,

I think I found the issue, on the final renders I cranked up the "photon gather samples" thinking it would speed up the render,
but it seems that it reduces the amount of photons? It is a bit confusing, since it says "photon gather samples" instead of "photon gather interval".

Maybe it is this that caused the difference between test and full render.


Kind regards
Filipe
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

This is just an idea.
Your toon shader is great but it is boring. Just plain colors with an outline

Can you add brush strokes to diffuse with different shades, colors. Almost like it was drawn by hand. This will bring toon shader to the next level.

Bellow are the images from an old book. I wish your toon shader could create more complex procedural diffuse textures.
Attachments
advanced toon shader (2).jpg
advanced toon shader (1).jpg
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omardex
Licensed Customer
Posts: 75
Joined: Wed Oct 21, 2015 4:45 pm
Location: Venezuela
Contact:

Hello, I have a problem in this version importing fbx exported from c4d.

in 2021 opens correctly and its normals are correct, respecting phong and breaks

2022 is scrambled or load incorrectly

If I save 2021 version and open it in 2022 it loads correctly
Loaded fbx in octane 2021 works good
Loaded fbx in octane 2021 works good
Same fbx in octane 2022 normals are bad
Same fbx in octane 2022 normals are bad
Ray epsilon is adjusted according to display the model scale

As a side note can I have a reload green button on fbx and alembic loader like is when importing obj?, although I can't overwrite alembic files while they are in use on octane. also vertex colors loading from fbx will be awesome too, setting up alembic from c4d is a pain as it don't convert material assignments to polygon selections on export.

Thanks.
Omar Tavera
Awesome Generalist

omardex.artstation.com

Octane render for c4d but moving more toward standalone with one 980ti
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

omardex wrote:Hello, I have a problem in this version importing fbx exported from c4d.
Can you attach (or PM me) a sample FBX file that produces this problem please?
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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

Where's the Anime kernel that was promised more than two years ago ?
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Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Despot wrote:Where's the Anime kernel that was promised more than two years ago ?
I think it will rollout along with Brigade kernel in 2022 RC1 or so... I may be wrong.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
y81r
Licensed Customer
Posts: 64
Joined: Sat May 06, 2017 10:23 pm

Despot wrote:Where's the Anime kernel that was promised more than two years ago ?
+1
efforce
Licensed Customer
Posts: 30
Joined: Mon Nov 19, 2018 7:30 am

Despot wrote:Where's the Anime kernel that was promised more than two years ago ?
+1
I made a mistake last year by subscribing based on a feature that was advertised on the roadmap. Quite disappointed tbh.
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