Did a re-render of a scene I did a couple of years ago in Final Render. Didn't spend that much time on the materials but wanted more to see the general quality of Octane. Well, it's pretty huge difference if you ask me. I added dof on the Octane version which may not be totally fair but still.
RIGHT----> Final Render
LEFT-----> Octane
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
If you didn't put the same effort into creating materials, lighting & postpro (did you use tonemapping in Octane?), than this is not a fair comparison. I'm pretty sure Octane is able to reproduce the image on the right quite easily.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I forgot to mention that I prefer the Octane version way before the Final Render one..a lot.
I don't want to achieve what Final Render did. That's what I meant by saying I didn't spend much time on the materials and still it looks a lot better with Octane, at least if you ask me.
What is this tone mapping you talking about in Octane?
Here's a version of the Octane one with some playing around with the exposure control in Photoshop:


What is this tone mapping you talking about in Octane?
Here's a version of the Octane one with some playing around with the exposure control in Photoshop:

Well, I better like the Final Render image from your first post, the Octane version is dimly lit and has little contrast... but, yeah, I misunderstood you.
Your second render is much better.
Tonemapping features are located in the 'imager' tab... There you have different camera response curves you can apply, + gamma, exposure & saturation settings.

Your second render is much better.
Tonemapping features are located in the 'imager' tab... There you have different camera response curves you can apply, + gamma, exposure & saturation settings.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
did you make a mistake with the right/left explanation?
are you saying the render on the left is Final Render? Because the left image is bad and your second post from Octane looks like the right version.
are you saying the render on the left is Final Render? Because the left image is bad and your second post from Octane looks like the right version.
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89