Media Textures With Alpha - render through sequencer

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Hi Chris,

That's great! Going to test now.
Last edited by joshuamkerr on Fri Nov 26, 2021 1:51 pm, edited 1 time in total.
joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Hi Chris,

This build works and the alpha media textures look great. Well Done.

I have noticed that the render passes option doesnt appear any more, not ssure if this is a bug?

I decided to stay in 4.26 until the release of UE5 for an easy transition (and take advantage of nanite). Plus it always leaves the door open for an early trasition if needs be. 4.27 is supposed to have the ability to migrate to UE5 at launch but current does not so it seems like an unecessary bother.

Kind Regards,
Josh
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

joshuamkerr wrote: I have noticed that the render passes option doesnt appear any more, not ssure if this is a bug?

Which specific option do you mean? "Save Enabled Passes" in the render movie settings?
Or do you mean the renderpasses on the rendertarget?
joshuamkerr
Posts: 60
Joined: Thu Apr 15, 2021 7:25 am

Hi Chris, it's the passes tab in the render target.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

joshuamkerr wrote:Hi Chris, it's the passes tab in the render target.

Yes the old renderpasses have been changed to AOVs. You should be able to get the same functionality by selecting "Render AOV" in the kernel and adding new inputs by clicking "add input"
Then you select a new AOV in the new AOV slot.
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