I am texturing a label with different inks. It has a base printed white on a clear label, then other inks on top.
I'm trying to use a composite material, with material masks for the different inks. I want use the material1 mask slot to restrict where the printed white goes. Putting a black and white image in this slot has no effect. The material mask slots work on the other inks, but not on material1.
Can I get this working? If not, what is the purpose of the Material1 Mask slot?
composite material masking
Moderators: ChrisHekman, aoktar
I don't know what mask is doing. Ask to core devs. But mask2, mask3, etc... are working. And don't you use these and trying to use that something is not obviously working? It's my curiosity...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
why don't you use mat1 for your base and others for labels? It's the standard way
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw