volumetric spotlight

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

can anyone explain how the volumetric spotlight setting works? spotlights do not work in octane, correct? I can create volumetric fog with other light types using the methods shown on pixel fondue but this setting looks very attractive but I cannot get it to do anything...
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

I replied to the same question on modo's slack.

This is a bit of a quirk with modo's light settings. "Visible to camera" is off by default. Turn that on and it will make the volume/barn meshes visible.

The second quirk is we have octane's "surface brightness" enabled by default, which doesnt work well for spotlights. You need to use high radiant intensity values like 1000.

If you disable "surface brightness", you'll see the light with lower values closer to 1.
Attachments
vol_spot_modo.png
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

thank you!! working great now - I replied in slack as well.
Post Reply

Return to “Foundry Modo”