Camera Match and Octane

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

I'm here with an old topic that is now really making my do hard to complete. I need to know if anyone have a valid tip on to get a render out of a perpsective match using vanishing lines set correctly that just disappear on rendering.

Basically the render is totally wrong in a perspective point of view like if the camera does not reflect what I did set on the Perspective Match tool.

The render config is correct set to match the render size output ( makes no different if I match the bitmap ) the render size is set the Photo size in Pixels.

I should be able to render without creating an Octane camera but there is no way to obtain what I set not even using a Physical camera or standard, the result is always incorrect and I don't know if it is matter of Max or Octane at this point, still no way of creating an Octane Camera? Ctrl-C gives me a Physical one. Did also try to LOCK camera info

Thanks
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

paride4331 wrote:Hi justix,
viewtopic.php?f=81&t=59207&p=303357&hil ... h.#p303357
Regards
Paride
Thanks but is not use, the Z lines are essential for fixing my model with the bitmap of choice, with XY only is very hard to get a correct image, but even if I use a Physical Camera were I have an option on the Tilt correction the output is incorrect on my render output.
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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