Render layer and Z
Moderators: ChrisHekman, aoktar
- chrisbrearley
- Posts: 23
- Joined: Mon Jul 11, 2016 11:09 am
When using render layer, we need the option of all the geometry in the scene being included in the Z pass and not just the geometry on the render layer so we can blur shadows.
The workaround is to set the Max Samples to 1 in the Kernel, and render another InfoChannel pass for Z-depth, with Render Layer disabled, in this way, the rendering time will be pretty fast.
ciao,
Beppe
ciao,
Beppe
- chrisbrearley
- Posts: 23
- Joined: Mon Jul 11, 2016 11:09 am
I'd prefer for the solution to be implemented rather than having to do a work around. Some of our scenes take 30s per frame to build due to hair so another render is hours worth even at samples set to 1.
Ok, if you would like to request a new feature, the best way is to check in the following section if there is not another similar request:
https://render.otoy.com/requests/
and if not, post a new request using the following link:
https://render.otoy.com/requests/?qa=ask
In this way the devs could have an idea of the interest from other users about the requested feature.
ciao,
Beppe
https://render.otoy.com/requests/
and if not, post a new request using the following link:
https://render.otoy.com/requests/?qa=ask
In this way the devs could have an idea of the interest from other users about the requested feature.
ciao,
Beppe