vdb volume artifacts at the bounding boxes

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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speltrong
Licensed Customer
Posts: 77
Joined: Wed Mar 29, 2017 6:08 pm

I'm trying to figure out a proper workflow between C4D's volume builder and Octane, and I'm stuck already. I put together a dead simple scene with a few spheres in a cloner, put that into a Volume Builder, set it to fog (edit: also the same issue if I export it as an SDF), and then exported it as a VDB. I loaded it back into an Octane vdb volume object, and it's creating these weird artifacts where the volume touches the bounding box. Is there some setting I'm missing or some way around this?

Octane 2020.1/C4D S24.111/Windows 10/NVIDIA Studio 471.68/GTX1660Ti

Thanks!
Octane VDB Test.zip
(1.75 MiB) Downloaded 117 times
Attachments
volume builder test v02.png
Animal006
Licensed Customer
Posts: 7
Joined: Fri Jan 09, 2015 1:33 pm

Hi,

I recently had the exact same issue. What worked for me was to just lower the 'Volume step length' parameter until the artefact disappears. You then have to change the 'Density' parameter if you want a fluffy look like the attached screenshot.

Cheers
Attachments
VDB.JPG
speltrong
Licensed Customer
Posts: 77
Joined: Wed Mar 29, 2017 6:08 pm

Thanks so much @Animal006! I'll give that a shot :)

-s
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