Hi all,
This is the newest stable plugin build based on first 2021.1 SDK. Any feedback will be much appreciated. Enjoy it!
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
For CORE improvements since 2020.2, please check the following Standalone link.
This is the matching Standalone: OctaneRender™ 2021.1.
2021.1-(R7) plugin revisions
- Critical fix for hairs which are not rendered in to Picture Viewer.
2021.1-(R6) plugin revisions
- Quick fix release for some problems on AOV manager and AOV node UI
2021.1-(R5) plugin revisions
- Improvements in Render Aov Manager. Added the saving/loading the presets.
- Added: Orbx export mode to render settings. It's an alternative way to export scene as ORBX and it maybe more accurate for some cases.
- Fix: Disable the hair control objects for rendering
- Fix: Revisions on render AOV group system
- Export dialog revisions
2021.1-(R4) plugin revisions
- Revisions on volume object's voxel shader sampling to it easier to work on
- Minor fix on aov items
- Added trial delay parameter to export dialog for solving the export issues
2021.1-(R3) plugin revisions
- Small revisions on render AOVs
- Custom icon styles: default/dark/brighter (from LV/GUI/Icon styles)
- Fixes on toon light parameters
2021.1-(R2) plugin revisions
- Missing lightID8 in renderpasses
- Fixed Vertexmap naming issues. It now guarantees to use any kind of names in VertexTags without any character problems or name collisions.
- Increased retry to avoid login collisions in commandline mode
- Conversion for old renderpasses in old scenes to new renderAOV system. Added a button under the Render AOVs section for that.
- Fix node select operation on node connections
- Some fixes and rearrangement on "Render AOVs" and "AOV groups" parts.
- Fix: render stall when any denoising passes selected without assigning some denoising GPU.
- Fix: Crashes with texture SOLO mode
- Fix for clipping material to let for using any kind of C4D texture projections
Changes of 2021.1 plugin
- Added ray_epsilon parameters in to Clipping material
- Fix: Leaked nodes and some problems with stacked materials in complex setups
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
WINDOWS ENTERPRISE BUILD (R15-25)
https://render.otoy.com/customerdownloa ... R7-win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD (R15-25)
https://render.otoy.com/customerdownloa ... R7-win.rar
WINDOWS DEMO BUILD (R15-25)
https://render.otoy.com/plugindownloads ... R7-win.rar
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.015). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
Moderators: ChrisHekman, aoktar
Last edited by aoktar on Tue Dec 21, 2021 11:53 pm, edited 24 times in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
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Finally. Thank You. 2021 

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Yes finally, enjoy it!eyeonestudio wrote:Finally. Thank You. 2021
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:

And is the below function included?
-SDF from Mesh <--> Vectron connection
-Scatter - Poisson disk sampling (maybe don't need it in c4d!)
-User instance IDs and random texture for volume, SDF and Vectron instances (random textures working good)
>>is it possible to use instance-id? (volume-object does not support render-instance)
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Well sorry, forgot to change it. Will fix it by a quick rebuild.eyeonestudio wrote:Version name seems to be wrong.![]()
And is the below function included?
-SDF from Mesh <--> Vectron connection
-Scatter - Poisson disk sampling (maybe don't need it in c4d!)
-User instance IDs and random texture for volume, SDF and Vectron instances (random textures working good)
>>is it possible to use instance-id? (volume-object does not support render-instance)
First is not included. For Second, it may work natively. But render-instances are not supported for volumes, also no need to implement it for vdb mode.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks so much for the hard and efficient work Ahmet. Latest versions have been rock stable!
Thanks for the release, Aoktar!
I am gonna try it now!
Regards,
I am gonna try it now!
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Congrats on the release! Few notes:
- The texture/scattering bug I mentioned in the previous thread still persists. The project I attached there should highlight this on both the 2020 and 2021 versions (ive attached it here again, it's set on a problematic frame but moving the camera will fix this).
- All daylight rigs are dialed WAY too warm (and red) in comparison to the 2020 versions and stay warm despite adjustments, the 2020 versions are accurate here but in 2021 we cant really use them like this. Find reference image and project attached. Project is just using the Octane default rig but the 3 other rigs also display this color mismatch (although you cant tint them, they are still too warm).
Looking forward to have these sorted before professional use
AW
- The texture/scattering bug I mentioned in the previous thread still persists. The project I attached there should highlight this on both the 2020 and 2021 versions (ive attached it here again, it's set on a problematic frame but moving the camera will fix this).
- All daylight rigs are dialed WAY too warm (and red) in comparison to the 2020 versions and stay warm despite adjustments, the 2020 versions are accurate here but in 2021 we cant really use them like this. Find reference image and project attached. Project is just using the Octane default rig but the 3 other rigs also display this color mismatch (although you cant tint them, they are still too warm).
Looking forward to have these sorted before professional use

AW
- Attachments
-
- SCATTER_CAMERA.zip
- (46.79 MiB) Downloaded 355 times
-
- SUN_VALUES.zip
- (99.22 KiB) Downloaded 328 times
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
- yazi10412727
- Posts: 4
- Joined: Sat Apr 22, 2017 5:47 am
EXR(octane) Incorrect output and No files
EXR Can output correctly
EXR Can output correctly
Probably doing something that's not supported. Better info would be great to explain what you doyazi10412727 wrote:EXR(octane) Incorrect output and No files
EXR Can output correctly
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw