Rendering Animation On Another Computer

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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[gk]
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You could also construct a 3dsmaxOctane renderfarm manager. Could work, more work..does the same, but more dynamic and flexible.

And sorry for stealing topic, Ill resolve this elsewhere.

-mads
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abstrax
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[gk] wrote:oh wait? So there isnt a current Cinema 4D script working already?
never mind... :)

I should learn to read/think
Yes, there is an export script. It's actually a plugin, written in C++... But, MCP actually doesn't want to run Octane distributed on different boxes, but he/she wants to render an animation on 1 PC with Octane, while C4D is running only on a Mac.

The hard part is launching and controlling Octane on a PC from a Mac. As I still don't know if/how that is possible, you gave me the idea of exporting the whole animation and then creating a script, that basically launches Octane, waits until Octane finished one frame and then launches Octane for the next frame, etc.. I.e. Octane is controlled by the script and not C4D.

So thanks for your input, it helped a lot :) It doesn't help MCP immediately as there is some work involved on the C4D side of things and probably also on the Octane side, but we will get there eventually.

Cheers,
Marcus
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bepeg4d
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exporting the whole animation would be a very great improvement for me :)
thanx [gk] for inspiration and abstrax for looking in it :)

ciao beppe
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face
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First export the obj to windows via a network drive.

The next thing is that you must integrate a transmitter in your mac-plugin and a receiver on the windows pc.
I would create a client/server connection via tcp/ip as the protocol.

After a click of the render button, a command is sended to the windows pc.
Becomes the receiver the right command, maybe with a string with all informations you need,
then the application should execute Octane and submit the right parameters...

Not realy simple but it is practicable ;)

face
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Hi,

Thanks for all your suggestions.

I'm half way there. I didn't realise that I could use my C4D serials on a PC as well so I've now installed it on there.

The problem I have now is that when I try to render the animation using the exporter I get a message saying something like 'Could Not Launch Octane'.

As far as I can see everything is set up ok and I have the correct paths in the Octane Render Binary field, etc.

Any ideas?

Thanks

Rico
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abstrax
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MCP wrote:Hi,

Thanks for all your suggestions.

I'm half way there. I didn't realise that I could use my C4D serials on a PC as well so I've now installed it on there.

The problem I have now is that when I try to render the animation using the exporter I get a message saying something like 'Could Not Launch Octane'.

As far as I can see everything is set up ok and I have the correct paths in the Octane Render Binary field, etc.

Any ideas?

Thanks

Rico
Hi Rico,

well, that makes it a lot easier then ;)

So some more questions:
Does it work, when you click on "Render" instead of "Render Animation"?
Which version of Octane are you using?
What is the path of Octane?
Does it contain any special (non-ASCII) characters?
When you open the C4D console window, could you please post a screenshot of it?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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I'm using Octane 2.3v5 on Win XP 32Bit. Octane is located in C:\Program Files\Refractive Software\OctaneRender_COM_intermediate_pre23_5_win32

I tried clicking on "Render" but that didn't work either and there are no non-ASCII characters in any of the paths or filenames.

Here's a screenshot of the exporter window:
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Octane_Exporter.JPG
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bepeg4d
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is your c4d project on a network disk?
I save the scene from my mac to the pc with the "save project" command and than open the scene on the pc, change the path, start octane and all works.
hope it help ;)

ciao beppe
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Grazie beppe,

The project was saved on a server so I tried what you suggested and got a bit further.

I now have another problem. When I click "render animation", Octane launches and starts loading and voxelizing the mesh but then I get an "Automation Error" message. It says something like "meshnode for rendering "1001_P_Model.obj" not useable". I had a look around the forum and tried some other people's suggestions but have had no luck. It renders fine when I export just the obj and render stills straight from Octane.

Any suggestions...

Thanks,

Rico
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face
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Sounds that the exported mesh and the mesh in the Octane ocs-file are not the same.

face
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