Everytime I add new Tree, my vram decreases..Anyone help?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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rv7862016
Licensed Customer
Posts: 19
Joined: Tue Sep 14, 2021 10:59 am

Hi guys,

I am building a scene with Forester plugin and I am trying to use different type of trees in my scene. But as I increase number of trees and use octane scatter with it, my VRAM keep on decreasing :(

A)

For 1 forester tree added to Octane scatter and in octane scatter (count 10,00,000)

VRAM used : 1 GB

B)

Adding two different forester trees in Octane scatter with same number of count of 10,00,000

VRAM used: 3GB

C) For three different trees :

VRAM used 6 gb and so on..



By looking at this I think I will be out of VRAM pretty soon when I will add building texture and all.



So can anyone help me in reducing that Forester tree VRAM as it is really creating big problems for me :(


I am not able to reduce my VRAM by decreasing height of tree or anything else.

I have nvidia 3090 rtx 24gb card along with 144gb RAM.


Any help will be deeply appreciated :)

Thanks in advance :)
AaronWestwood
Licensed Customer
Posts: 141
Joined: Sun Feb 26, 2017 3:01 pm

Thats pretty normal as you are adding more geometry into the VRAM. The only way around this is optimizing the tree by reducing segments counts on the trunk/branches/leaves to have them be a little lighter.

But otherwise thats pretty standard. You can always use out of core for textures if you have any heightmaps/large textures to free up a little more room ontop of that 24gb.
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
rv7862016
Licensed Customer
Posts: 19
Joined: Tue Sep 14, 2021 10:59 am

Thanks Aaron for your reply :)

OOC really helped :)
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