Yes that is by design. If you want to apply gamma you will have to change the color space to "Linear sRGB + legacy gamma" and then change "Legacy gamma". The reason for that is that you can't adjust the gamma curve of sRGB as sRGB is not a simple gamma curve and not the same as linear sRGB and a legacy gamma of 2.2.Zay wrote:I see the gamma fix for importing OBJ was to change it to sRGB. But you can't change gamma in that setting. Is this a bug or by design?
OctaneRender™ 2021.1
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Good question. The documentation has fallen behind in the recent years and the documentation team is currently trying to catch up and I believe that while they are still working on 2020.2 features they already have started working on 2021.1 as well.J.C wrote:Thank you for the release! Any chance for the updated manual?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Christophe is working on it and it will be fixed in the next release.HHbomb wrote:Hi, Congrat for all your hard work.
I have a problem with 3 nodes which inputs' are named "texture" in 3dsMax.
Hope it is the right place. Thanks
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Thanks, Team! Congrats!
Regards,
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
It would be great if it came with more examples (Universal Camera) and more artist friendly descriptions in some cases.abstrax wrote:Good question. The documentation has fallen behind in the recent years and the documentation team is currently trying to catch up and I believe that while they are still working on 2020.2 features they already have started working on 2021.1 as well.J.C wrote:Thank you for the release! Any chance for the updated manual?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I tried Random Walk again and it still doesn't work without showing faceting. This is frustrating! When will this be fixed?
viewtopic.php?f=33&t=76774&start=10#p395722
viewtopic.php?f=33&t=76774&start=10#p395722
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Great Release Marcus & Team!
Can't wait to play with it.
So I guess my old GTX690s are no more usable, but Titan X and Titan XP will work hopefully
Great to see Octane progressing constantly
Can't wait to play with it.
So I guess my old GTX690s are no more usable, but Titan X and Titan XP will work hopefully

Great to see Octane progressing constantly
can we please get phoenix fd wetmaps rendered as mask black and white and not as mesh particles? we've been waiting for years!!! We cannot render wet surfaces when water pours on mesh using phoenix. Thank youabstrax wrote:Christophe is working on it and it will be fixed in the next release.HHbomb wrote:Hi, Congrat for all your hard work.
I have a problem with 3 nodes which inputs' are named "texture" in 3dsMax.
Hope it is the right place. Thanks
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- andrey.krivulya
- Posts: 129
- Joined: Wed Apr 06, 2016 6:15 pm
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Awesome! Thank you for this release!
win 10 /64x Intel Core i9-11980HK - 64Gb RAM - 3080 Laptop - 16Gb VRAM - AERO 15 OLED YD
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya