I don't have lights in my model, but by implementing the glass as a diffuse, transparent, self-illuminating surface it seems possible to get an approximate night time view...
This uses Octane's daylight solution and pathtracing (it took over 6 hours!)
The missing element seems to be light spill onto the courtyard outside.
Is there a better way to do this (apart from sticking hundreds of lights into the model)?
Simulating a night shot
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hey,
I think in this case you'd want to try and not use tricks like alpha, but to try to use something nearest to reality,
eg use propper glass, and add interior lighting.
The interior lighting does not need to be too complex, i'd just use several elongated planes hanging on ceilings throughout the building.
Radiance
I think in this case you'd want to try and not use tricks like alpha, but to try to use something nearest to reality,
eg use propper glass, and add interior lighting.
The interior lighting does not need to be too complex, i'd just use several elongated planes hanging on ceilings throughout the building.
Radiance
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